I was honestly surprised when my free copy of Walking Dead Season 2 had me solve a puzzle and actually walk in an environment because I'd seriously thought those games were EXCLUSIVELY about dialogue.
Tales from the Borderlands Finally Works
On 03/21/2017 at 09:20 PM by KnightDriver See More From This User » |
I played the first two chapters of Tales from the Borderlands on XBO the other day and, oh boy, what a difference from the Xbox 360 version. The XBO version ran perfectly smoothly, no frame rate drops or anything. I enjoyed it so much more. I'm noticing things now in the game I didn't notice before because I was so distracted by the technical problems. I now realize how these issues can so badly effect the experience of a game; the whole pacing of the story was ruined on Xbox 360. I didn't even play the last episode on 360 for over six months because I was so annoyed by it. I'm glad I bought this for XBO. It's exactly what I had hoped for, an error free experience.
That being said, these TellTale games are somewhat lacking in actual gameplay. It reminded me of playing Dragon's Lair, a game made up of nothing but quick time events. TellTale games aren't just QTEs, they also do things you'd find in a point-and-click adventure: you make dialog choices and investigate a static environment for objects. Neither of these things are bad, but they are a far cry from a game like. . . well, Far Cry.
But, with the smooth technical performace of this Tales from the Borderlands game, I'm at least enjoying the story and the characters. The writing is excellent, all the characters interesting and perfectly voice acted, and the visual story telling is done as well as any TV show or film. Add to that all the lore and graphics of the Borderlands games, and I'm pretty happy.
And that'd be the other day. Bye there.
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