And the answer is: quests.
More specifically: constantly having to run back and forth to quest givers.
I've experience this with 3 games lately: S.T.A.L.K.E.R: Call of Pripyat, The Witcher 3 and EVE Online.
Conceptually and in many areas of execution, these are great games with interesting features. I loved the first STALKER and consider it one of the great FPS. EVE Online is so vast, detailed and complex that you could spend half your life playing it and nothing else.The Witcher 3 is very immersive and features a well realized environment to traipse around in.
But man do I not care for having to travel all the way back to quest givers. In STALKER, this entails either hoofing it all the way back to wherever you got the quest from, or using the limited fast travel option. In EVE Online you have to set your destination back at the station you got the quest from and travel in real time back to it. And the agent (there are many in the game, but only a few per station) who gives you the quest only doles them out one at a time. The Witcher 3 gives you some fast travel and a horse, but I still don't like returning back like I'm some newspaper delivery boy coming back to resupply my carrier bag. To me, a great adventure is about forward momentum, not running errands.
Compare this style of questing to one of my favorite game genres (a genre that nearly suppplanted RPGs for me): the so called "immersive sim," which includes games like Deus Ex, System Shocks, the old Thief games, etc. In these games you also get quests, like you would in many RPGs, but most of the time there is no quest giver. Once you meet the requirements for finishing a quest, it is considered done and you stay on the course of whatever mission or plotline you were engaged in.
The problem with errand running, as I shall now call the former type of questing, is that it is so often a tedious, uninteresting time sink. There is nothing to engage with. In EVE Online you can put your ship on autopilot and literally walk away from the game, which is convenient but it's easy to lose focus and a sense of forward progress during a play session.
Games like the original STALKER and the RPG genre overall were some of my favorites, but I notice lately I'm liable to drop those games rather quickly, while I'm playing the same Hitman mission for a whole week. I now simply dread having to go through this whole get quest-do quest-return to quest giver cycle. It's a shame because a game like STALKER: CoP is highly engaging and immersive when you are in the middle of a task, but after that I just want to keep moving forward. Shadow of Chernobyl was a bit different as the game had a more linear layout; plus it was the first time in the world of STALKER, so it had a newness that CoP just doesn't benefit from. I've done all this before, and playing errand boy just bogs everythign down. There is technology in this game, why can't I just radio in to the quest giver or something?
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