I'm always curious where they got the ideas for these older games' SFX from or what they used to create them. So many chiptunes and 8-bit SFX get re-used so much, but I never hear much about how they were made.
Time Warped 1981 - Strategy X
On 03/10/2018 at 11:27 AM by KnightDriver See More From This User » |
Konami's arcade game Strategy X is one I never saw in the arcades or even knew about until I saw it on Game Room on Xbox 360. I'm thankful for Game Room bringing a bunch of Konami games I never heard of.
Looking friom a top-down perspective, you control a tank as it moves vertically across a field of obstacles and gun emplacements. You have a fuel gauge that runs down and fuel supplies on the field to pick up. The controls are a little bit awkward as you have to move with the stick and aim with the buttons. It takes some coordination.
I usually don't get very far on the default setting. If I get off the first stage, I'm ecstatic. Since there aren't any medals to be earned in Game Room anymore for playing that mode, I messed with the virtual dip switches and gave myself infinite lives. I beat the whole game, all 5 stages (or was it 4, I forget now). In a later stage, the gun emplacements go silent and vehicles bear down on you. I found it annoying that your tank blows up when you touch a wall or forested area. What the heck?! You have to move carefully through these mazes of barriers while shooting everything except your fuel depots.
After a while, infinite lives got boring, so I switched to 5 lives. This gave me some challenge. I would get to about stage 2 or 3 before dying.
I like this game. It's similar to playing the tank sections in Front Line.
Unrelated musical note for 1981. The Cure's album Faith. Love that dark brooding stuff not at all in evidence on their greatest hits albums.
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