Mega Man games are hard, but I actually prefer them to most Mario games.
I played both de Blob games back in the day. I stopped playing them after encountering so many game breaking bugs.
On 05/03/2018 at 10:25 PM by KnightDriver See More From This User » |
Played a lot of Super Mega Baseball 2 today, tried out Mega Man Legacy Collection, and cooled down with some deBlob 2.
Super Mega Baseball 2: I started out promising. I was playing online against a real player when I got on a roll and loaded the bases in the first innning. Then I miraculously hit a grand slam. Ten runs later I was still going when I hit a line drive at the pitcher and knocked him out cold. The live player immediately forfeited the game, probably in a rage. That wasn't my usual game though. Most of the time the games were close or I lost pretty badly. Then I tried a tournment and then a season. I got to the semifinals in the tournment but was at the bottom of the league after several games in a season. For some reason, my ability to judge pitches deteriorated over the course of the day and I felt I couldn't hit anymore. It got so bad, I did what Mark did, which was create a custom team of aces and go beat up on the AI. Unfortunately it wasn't enough and I lost anyway. I had to stop.
Mega Man Legacy Collection: Things didn't go much better with Mega Man 1-6. I couldn't get off the first area in 1-3. 4 I started to do better but still didn't get far. The same for 5-6. I am impressed with these games though. Great music, graphics, variety of gameplay that must've been innovative for the times, and maybe to this day. I just plain suck at platformers even if you give me a gun to shoot things with. I'll try some of the Mega Man games after these to see if I can handle one of them. Patience and precision in gaming aren't my thing.
deBlob 2: Like Mega Man Legacy Collection, I downloaded this from Game Pass. I guess I felt like something lighter and more gentle to cool off from the frustration of those other games. I found a pretty fun game. You're a blob, of course, and can absorb colored ink and appy it to buildings, alien creatures and objects in the world. You can also break things, and activate platforms. You object is to color the bleached world you are in. The camera could get a little annoying at times but it's mostly fine. Sometimes you are outside and roam freely and other times you are inside and it becomes more like a puzzle platformer. Oh, and you can activate objects in the world that begin to roam on their own. I liked that bit.
So another day. Who knows what I'll be playing next week. WIth all these games at my fingertips, I'm leaving it up to the feeling of the moment.
I assume you are not using the save states, which let you save anywhere, in Mega Man? You really should unless you have gamer pride against using them. I personally prefer what they did with MMLC2 which gave you checkpoints, so it made it easier but preserved some of the challenge.
No save points for me. I can't get far enough to even think about that anyway. It's like, I see how to get past a level but I won't do it because I dislike having to exactly position myself constantly. I like to free roam, speed, adapt on the fly and pass a level in different ways. This makes me think about stopping, jumping just so, firing just so. . . argh, not my thing at all.
I've always personally felt it was more satisfying to take out a boss over twice your size. Problem is (especially in more modern games) those tend to ironically be easier than ones as big as your character. Contra and Metal Slug did it right and it's also a big reason I prefer Mega Man X to the classic games.
As much as I want to buy Super Mega Baseball 2, I haven't played enough of the first one to justify buying the newer version. Hopefully something like it shows up on the Switch.
I actually almost bought the Mega Man Collection a couple of weeks ago. I think I saw it for the PS4 for a reasonable price and actually did a mini debate in store.
Comments