I hope Routine has an exaggerated "moon jump". Seriously, just dealing with the moon's low gravity would be hella fun!
Wishlist: 10 for 2014....and BeyonD, Pt.3 - Routine
On 02/12/2014 at 05:47 PM by Machocruz See More From This User » |
Linked to Article Series: Blog a Day (BaD) 2014
Finding it hard to focus today, so briefly:
- Name of the game is Routine. A first person, science-fiction horror adventure (or action-adventure) that looks like it recalls games like System Shock 2 and the Penumbra games. Official website boasts
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- A non linear experience lets you explore any part of the fully open Moon base and find out secrets that other players may not!
- Be immersed with Full body awareness, Deadzone aiming, no HUD, no health bars or points system... you must run, hide and survive the best you can against what lurks in the base.
- There are no health packs or multiple lives, in Routine there is a Perma death system that will keep you on the edge!
This is right up my alley. I love System Shock 2, love horror games, love rogue-like features like perma-death that give your choices and tactics weight. The game is being developed by 3-4 people and it looks graphically slick, better than some games made by huge teams, showing once again how much bloat is in the AAA studio system.
Video at the official website:
Article and interview:
http://www.vg247.com/2013/08/07/routine-amnesia-in-space-not-exactly/
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