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Donkey Kong Junior: Part One


On 02/20/2014 at 02:55 PM by KnightDriver

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Linked to Article Series: Blog a Day (BaD) 2014

                             dkjrflyer

    I always liked Donkey Kong Jr. better than Donkey Kong. I think it was that DK Jr. was in a more natural environment than DK which was in construction site and a factory. DK jr. was in a jungle full of vines and birds, at least the first two stages anyway. I liked maneuvering across those vines where you could hold onto one and move faster by holding two. Using fruit to bonk enemies was fun too.

                                            dkjr

     The story in DK jr. is different than DK. You are the son of DK and must rescue him from the clutches of Mario (not named Jump Man as in DK) who sets loose animals and, in stage three, electrical pulses to stop you. At the end, spoiler alert, you release DK and he kicks Mario off the screen.

                    

   The opening music is Bach’s Fugue in D minor and the message says “Get the key from Mario to save your papa!”. DK Jr. is wearing what looks like a full body diaper suit. The first stage is vines and you collect fruit, using them to bonk enemies if you time it right, and avoid critters that look like small chain chomps or crabs called Snapjaws released by Mario. You get the key at the end but Mario just moves the caged DK off the screen accompanied by a tune.

     The second stage has two parts. The lower half has a spring platform at the beginning, some moving platforms, and a moving conveyor of two poles that change length as they move back and forth. The top half of the screen has chain vines and Mario releases birds called Nitpickers across them who also drop eggs. As in the first stage, you can drop fruit onto animals as you collect them if you time it right gaining extra points. You get the key and another tune accompanies Mario moving DK off the screen.

     Then there is a cut-scene of DK being carried away by a helicopter over some water with DK Jr. chasing him holding an umbrella enabling him to fly (now that’s impossible) to the tune of Camptown Races. The text says, “Keep Going to Mario’s Hideout. Be careful!”.

     Stage three is Mario’s hideout, I presume, and it’s accompanied by strange bubbly sounds. There are four smoothly surfaced platforms powered by a device controlled by Mario at the top of the screen who sends electrical pulses called Sparks along them that you have to avoid. Fruits dropped will negate them and give you points just like with animals in previous stages. Along the sides are metal vines. You get the key at the top of the screen and DK is moved again.

    The fourth and final stage is just a straight row of chain vines attached to a metal girder at the top where DK’s cage is secured by wires to pins. All but two of the vines have keys on them and you have to move them up to unlock the pins that hold DK. Mario sends Snapjaws and Nitpickers. With the two-hand climbing motion you can move two keys up at once. When you release DK, the girder disappears and DK and Mario drop to the ground, DK Jr. catching DK and Mario falling flat on his back. Mario then chases both of them off the screen but is then kicked back into the screen by DK’s huge foot. Mario then runs off the screen the other direction. Then the stages repeat.

   In part two: History and trivia of DK Junior.


 

Comments

Super Step Contributing Writer

02/20/2014 at 03:40 PM

I've never even seen this game. Cool. 

KnightDriver

02/21/2014 at 03:03 AM

Wow. I figured it was well known. Well, when I do some research tomorrow on it I'll find out how well it did relative to DK.

Super Step Contributing Writer

02/21/2014 at 04:59 PM

I'm pretty young, so anything before the release of NES isn't going to immediately come into my memory. 

KnightDriver

02/22/2014 at 03:17 AM

That's cool. It is like ancient history. 

Super Step Contributing Writer

02/22/2014 at 11:11 AM

Haha not quite, but it is before my time. 

Ranger1

02/20/2014 at 04:18 PM

I never made it off the first screen...

Coast City Comics/The FunBox Monster Emporium has this cabinet (or at least they did last time I was in there).

KnightDriver

02/21/2014 at 03:12 AM

I think I got as far as that third stage in DK Jr.. I got a little farther in it that DK. Also the story of DK Jr. trying to rescue his father resonates with me a little more than saving the princess in DK.

goaztecs

02/20/2014 at 06:00 PM

I don't think I've ever played this game, but I saw that this game is available for 150 coins from Club Nintendo for the 3DS. 

KnightDriver

02/21/2014 at 03:27 AM

I wonder what version it is. Well, I'm going to research all that stuff tomorrow for Part Two. Then I'll find out.

Cary Woodham

02/20/2014 at 06:33 PM

In that Game Boy Donkey Kong game that I talked about on my blog, there are many levels where Mario climbs vines similar to how DK Jr. does it.  DK Jr. is in the game, also, and in one of the final levels, you have to do the same thing you do in the final level of DK Jr. except your're trapping Jr. in a cage!

KnightDriver

02/21/2014 at 03:32 AM

I've heard about the awesomeness of that GB DK game. I've got to get a copy.

C.S.3590SquadLeader

02/21/2014 at 12:32 PM

I played this a bunch when I got it for free as a 3DS Ambassador. Wasn't particularly good at it, but I had fun.

KnightDriver

02/22/2014 at 02:45 AM

I've got to try it on 3DS. Seems like the perfect place to play it.

NSonic79

04/14/2014 at 02:14 PM

I remember trying out this game at my local pizza hut back in the day. Never got into it but instead played burgertime across from it in the said pizza hut.

KnightDriver

04/15/2014 at 03:32 PM

I think I liked the climbing better than the running and jumping in Donkey Kong.

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