Never seen a screenshot of BL2 in snow, only seen dessert ... snow looks way better.
Borderlands 2 Post Game and New Stuff Tuesday
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![]() On 02/25/2014 at 03:10 PM by KnightDriver ![]() See More From This User » |
I played about seven hours’ worth the other day. I’m now up to 65 hours in this game according to the in-game player stats. My friend Mark and I played co-op the whole time on Vault Hunter difficulty. This level of difficulty will really test you and make you think about every item you’ve equipped and whether it’s doing the job you want. Whenever you see a mission labeled “normal” in this difficulty, you know it’s closer to “impossible”. We tried one and got beat real bad. After that we stuck to “trivial” labeled missions. And bosses. Ha! We went up against Wilhelm, the crazy giant robot, and got summarily slapped around like little bugs. The good thing is, of course, that you level up much quicker and item drops are noticeably better.
I found an orange rarity (second to highest, pearlescent being the highest) shield that when depleted sends out pulses of fire. I noticed I was doing quite a bit of damage with this fiery pulsing. I actually thought of just running around with no shield since it seemed to be doing more damage than my weapons.
I like the feel of Vault Hunter mode. It’s like any other tough shooter and you have to strategize. I was using cover like I was playing COD, and switching weapons according to enemy type. It seems like I should have four different sniper rifles, one with each type of elemental damage to handle all the different enemies. Fire for instance doesn’t work very well against robots and certain types of fire wielding humans. There’s also Slag damage that lowers an enemie’s resistance to damage. That’s a good one to use in tandem with another weapon or player.
All this leveling and tweaking of equipment is all to prepare for the “impossible” side mission in the main game and the Hyperius battle in Pirate’s Booty. These are the last missions I have to finish in both and they are brutally tough even on “normal” difficulty with two players. It’s strange to me that we blew through the main game and Pirate’s Booty’s missions pretty quickly on “normal” difficulty, but these last side missions were so much harder. It’s like they left one really hard mission to get you to come back to level grind.
In New Stuff this week is Professor Layton and the Azran Legacy out on Friday, which I preordered the other day, and two game releated comics, Halo: Escalation #3 and Mass Effect Foundation #8. There were three other comics not directly related to games I’m going to pick up tomorrow: The Massive #20, Unbral #4, and a new King Conan: Conqueror #1 that I’m super excited about because it’s done by my favorite team: writer Timothy Truman, artist Tomas Giorello, and colorist Jose Villarrubia. Also, the Myasaki film Wind Rises is out this coming weekend. I mistakenly thought it was last weekend.
It’s definitely a good week for stuff.
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