First off, during these years my friend Mark and I started going to FuncoLand and the flea markets and we picked up all the older systems like the Atari 2600, Intellivison, Colecovision, NES, SNES, and Genesis. I replayed some old games I loved and found some new ones.
Then I somehow got a N64. I played such games as: Hexen, Duke Nukem 64, Turok Series, Diddy Kong Racing, Bio F.R.E.A.K.S., Quake, Clay Fighter 63 1/3: Sculptor’s Cut, Star Wars: Rogue Squadron, BattleTanx Series, Pokemon Snap, Destruction Derby 64, and Pokemon Stadium.
Hexen stands out as a favorite because it’s a FPS fantasy game, the sequel to Heretic. I can still hear the frog sounds they used in the background of one of the levels. I’ve heard that same sample in some recent games as well. The game had great atmosphere.
I played a ton of Duke Nukem 64 on split screen multiplayer. I still remember the exploding shotgun shells that my friend and I both ran for at the beginning of each match and the hordes of bots we put into the game to blast the heck out of. I liked bots because they were pretty stupid and easy to kill. It never got old seeing them explode.
Diddy Kong Racing somehow captured my imagination. I loved the hub world music with its funky rhythm and the races were a lot of fun. I liked that the races were tied to a kind of adventure game. As you beat a certain number of races, new doors would open to a different part of the world.
Clay Fighter 63 1/3: Sculptor’s Cut had a great theme song and hilarious voice work by the people who did the Animaniacs TV show. The fighting wasn’t very good but it was fun to try and use all the possible moves for a character to see their funny animations and hear their exclamations. I still quote the one-liners from that game regularly such as Sumo Santa saying, “My elves hit harder than you”. The Sculptor’s Cut version of Clay Fighter 63 1/3 was a Blockbuster only version of the game that had some extra characters and tweaks to the gameplay.
Star Wars: Rogue Squadron was and still is the best Star Wars flight combat game. Why can’t they repeat this game on today’s systems? I had high hopes for Lair on PS3 when I found out Rogue Squadron devs Factor 5 were doing it, but they were dashed when I discovered the dragon’s flew like double semi-trailer trucks, slow and cumbersome.
I was always looking for games that let two people play co-op through the campaign and Battle Tanx: Global Assault was one of them. It was huge fun to blast away everything in sight with a friend.
Pokemon Snap was a gem. I love photography and this game uses it in an amazing way. You had to compose your snaps in a certain way to please Professor Oak. The game is an on-rails shooter and I often joke when on a real photo shoot that “it’s Pokemon Snap time”. My one issue with Pokemon Snap though was that the grading system favored the subject being in the center of the image. I like subjects that imply movement towards or around the center. I had to think a little more simply about photography to get the shots that pleased Prof. Oak.
Destruction Derby 64 was awesome. I still remember playing with a friend, racing along a course in opposite directions to finally end in a head on collision. There have been lots of destruction derby games since then, but I think the Burnout series has best carried on what was great about Destruction Derby 64. It was more than just an arena where you crashed into other cars, you also had to race a track as well.
I recently saw a band with the name of the coolest weapon ever created, the Cerebral Bore used in Turok 2: Seeds of Evil. Watching a buddy or bot get bored through the skull with this thing made me laugh every time.
For PSX games I’ll have to do a separate blog. So stay tuned.
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