I hope the people in that AC game break out into Les Miserables songs.
Crackdown looks cool, always wanted to play the originals and Aztez looks really awesome, but like maybe there's not a whole lot of depth to it.
On 06/10/2014 at 02:58 AM by KnightDriver See More From This User » |
Today was a long one in front of the TV catching up with the games annouced at Microsoft's pre-E3 briefing and getting my gun fu on in Wolfenstein: New Order.
I slept through MS's briefing at 12:30pm EST (I've been having some muscle fatigue so I've been letting myself sleep, hoping to cure it), but I subscribed to the Xbox youtube feed and watched all the game trailers. Crackdown made me and my friend squeal like little kids - definitely my favorite reveal.
Witcher 3 looked absolutely amazing.
I also noted the many indie games of a lovely art style and gameplay that harkens to many a classic 8-bit design, but mostly platform type games. I'm getting a little tired of that choice of design. Doesn't anyone want to do a classic turn-based RPG? Does eveything have to be real time action gameplay? One of them, however, called Aztec, used the old school 2D brawler design and was in black and white with red blood (like MadWorld) which I liked a lot.
Oh! And I almost forgot! Assassin's Creed Unity. Paris during the French revolution! Another interesting location to explore.
The co-op gameplay looks incredible!
After an hour of watching videos I finally got back into Wolfenstein: New Order to work on my Perks, or as I call them, my gun fu. I learned a lot of new things about the gameplay that I totally missed on my first and second play through of the game. I didn't know how to shoot from cover, if you can believe that. I was an expert at leaning, but cover shooting is a specific skill. You get up right behind an object, crouch, and then pull the left trigger (you can't do this dual wielding obviously). You will pop up in iron sights and can then get cover-based kills for perks. When you reload, you automatically drop down, which is cool.
In addition to learning cover, I sampled the awesome power of dual wielding assault rifles, each with their secondary mode of rockets turned on. I turned Nazi into tiny chunks of gore. It was raining blood in the asylum firefight. I also figured out how to use the secondary shotgun ammo shrapnel. With this you have to get indirect kills for the perk, so I just aimed to the side or in front of an enemy and watched the bouncing fragments slice and dice any in their way. And I got the 3 kills with the Marksman without coming out of zoom perk.
I was on my way to finishing 5 grenade mech kills (not an easy task since they are practically invulnerable to the stuff) and hunting down the last pieces of the LaserKraftWerk so I could do the indirect kills (at some point the laser gun upgrades making its shots bounce off walls) before I had to stop for the night. All in all I was having a ball fiddling with the weapons and seeing what each could do as well as honing my sneak skills and remembering where each of the leaders are on a level.
Enemy Front comes out later today, so I'll be putting down Wolfenstein for a bit, but if I finish that in the next two weeks I can return to Wolfenstein for the ultimate challenge, Uber difficulty.
I just wonder what ubisoft will do try in justifying their UPLay system in having a four player AC game. it's bad enough UPlay's Online Pass runited AC itself back then. I jus thope they learned their lession.
Duel-weild is just a fun mode. I can see why they limited the ammo on it during regular play. I had so much fun with it on 999 mode. I felt like Alucard in Hellsing Ultimate taking out baddies left and right.
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