Enemy Front seems chill.
FPS Fest
On 06/17/2014 at 03:20 AM by KnightDriver See More From This User » |
I started Enemy Front on Sunday and played for about three hours or so until I got to this sniping mission that drove me nutzo. There's something about the targeting controls that I just don't like - seem too sensitive. My crosshair kept zipping too quickly across targets. Only when I quick-scoped (or quick-iron-sighted I guess you'd call it here) did I have good accuracy. Anyway it was taking me too long to aim with the controls. I repeatted the level several times before I had to take a break out of frustration. Then I lent the game to my friend sitting next to me and watched him adjust the sensitivity and then get past the area where I got stuck. Boy am I stupid.
Sniping in Enemy Front
Enemy Front isn't a bad game, it just has a more realistic feel to the controls.The graphics are really nice but lack some detail in the active elements like explosions and the world is mostly not destructable except for vehicles. The world is also mostly noninteractive. The most I did with it was write the resistance logo on some walls. The voice acting is noticeably subpar. Compared to Wolfenstein, which is fully as good as a feature film, it's like a high school play. Animations are stiff and the graphic of my arms froze in the air right where I had just been several times. Nothing mechanically went wrong in the game except for one cut-scene of an explosion that just didn't appear. You could see where the bomb went off right behind the cut-scene that followed.
So, while I watched my friend get farther in Enemy Front, I played Wolfenstein: New Order the rest of the day. In contrast to Enemy Front, the weapons in WNO are an immediate joy to use, the voice acting outstanding, and the graphics noticeably sharper and more detailed. I finished all the perks. The last two: making an enemy drop his grenade and getting kills, and picking up and throwing back a grenade for kills, weren't that hard once I found a place where a soldier consistantly appeared to throw a grenade at me, and I could reload the scene over and over. I'm so far never tired of replaying this game. It's a joy in every aspect, even though some of the aspects make me cringe a little. NO MORE NECK STABBY! Especially at the beginning of The Asylum level in a cut-scene you can't skip.
The Assault Rifle in Wolfenstein: New Order
Then, on Monday, I started in on Uber mode. I looked up a guide to see if I could do it in one of the special modes. I didn't get an answer to that one but somebody said you could just start the last level in "Uber", switch to "Don't Hurt Me" and play until the very last moment and then switch back to "Uber" and get the achievement. I tried this and it didn't work. So I started from the beginning and got through several chapters before getting a bit stuck on the room with the helicopters (fifth chapter?). I'd kill off the leaders, and then the two robots, but then I'd get surrounded by soldiers and get killed over and over. Despite my frustration, I was very happy to be playing Wolfentein over for probably the fourth time. The shooting in this game is so darn fun, plus I kept noticing little things I hadn't noticed before like BJ pulling a metal support down to allow rocks to crush a Panzerhund in the third chapter. I always thought the Panzerhund did it by crashing through that spot.
That's one big robot in Wolfenstein: New Order
By then I'd watched my friend finish Enemy Front and the disc was sitting on the table beside me, so I decided to take a break from Wolfy and try Enemy Front again. This time I slid the Look Sensitivity slider all the way down to slowest speed. I had a much better time of it, plus I learned by watching my friend that you could hold your breath while sniping to slow things down. I got through several chapters before I had to stop for the night. The game seemed much better to me now. There are very complex towns to traverse, side missions, collectibles, and you can write the resistance logo on some walls. I was once shot by an enemy from behind a wall however. That's not supposed to happen.
Submachine gunning in Enemy Front
And that's about all for this week. Lots of shooting at Nazis in two different games. I'll probably do this one more weekend before Valiant Hearts comes out on the 24th whereupon I will be shooting WWI Germans.
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