When you post food pictures, all I can focus on is the food pictures.
Hobbit Witch Shop
On 07/14/2014 at 12:56 AM by KnightDriver See More From This User » |
I played a lot of LEGO: The Hobbit while my buddy Mark played Assassin's Creed 2 on our respective Xbox 360s this weekend. It all changed suddenly though as a game ending glitch stopped my game and sent me to my 3DS for relief.
I've been good for weeks, but today, I could resist a little Philly delicacy.
I spent about 13 hours with LEGO: The Hobbit. It was going great until I got to the Dol Guldur section where Radagast and Gandolf venture into the old castle and eventually meet up with Saron. I won the final boss fight but after the cut scene and the fade to black, when the tally-up screen is supposed to appear, it just stayed dark. I replayed that boss fight three times before I started problem solving. I checked the disc for scratches and found a hair but other than that it looked perfect. I tried installing the disc to the hard drive. I even stopped playing for an hour to let my 360 cool down and then tried it again. No dice. I was up to 6 plays of that boss fight (which was always fun and exciting btw). Finally, I thought about starting all over with a fresh save file, but that would have meant another 10 hours to get to spot I was at. So I'm done with LEGO: The Hobbit.
Gandolf - "We're going to make it through Dol Guldur aren't we Radagast?"
Radagast - "Suuuuuure. No problem."
LEGO: The Hobbit was really fun and pretty relaxing. There aren't any great challenges in the game other than the occational platform jumping section and melee fighting (the key is to slow down and don't mash the buttons). Overall production in the game was excellent. It's the best looking LEGO game yet and chock full of puzzles, secrets, and side missions. I only wish it didn't have this one game ending glitch. I was looking forward to getting a perfect thousand gamerscore on it.
I had a few hours to kill after LEGO: The Hobbit failed me, so I pulled my 3DS out of my bag and played Weapon Shop de Omasse.
What you do in the game is tap the screen with the stylus in a rhythm game to forge any one of a large variety of weapons and rub the screen with the stylus to polish them. How well you do both determines the weapon's stats. You can also add buffs with special matterials which you can buy with your rental fees or be given them by your customers after a sucessful mission.
NPC's enter your shop and you rent them the weapons you've made. You try to give them what they want and what you think will suit the person's skill level and the type of monsters they will fight. Then you watch a kind of Twitter feed called the Grindcast to see how they're doing in the field. They make all sorts of funny comments about their quests. The feed pops up on the upper screen as you are doing things in the shop, so you don't really need to stop working on weapons to read them. A NPC entering your shop will pull you away though.
Here's the forge screen and the text above is the Grindcast.
Your object is to keep making better weapons to ensure sucessful NPC quests. The Evil One is on his way, and there's a bar at the top that shows how close he is to arriving. There's a day/night cycle and so you want to make lots of weapons in a timely manner. I'm having a lot of fun with the game so far.
I think tomorrow I'm going to trade LEGO: The Hobbit in with a few other games and pick up The Witch and the Hundred Knight for PS3 and play that tomorrow. It's been about eight months since I played my PS3. The last game I played was Ratchet & Clank: Into the Nexus last fall.
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