Now you know why games of this kind are called Rogue-Like. I definitly want to try it one of this days.
Nostalgic Vacation: 1980 - Rogue
On 09/03/2014 at 02:51 PM by KnightDriver See More From This User » |
1980 was the true dawn of the arcades. In addition to the four previously mentioned: Space Invaders, Asteroids, Galaxian, and Lunar Lander, we now add Pac-Man, Missile Command, Tempest, Battlezone, Berzerk, Defender and Centipede. These 11 games, plus maybe Rally-X for a neat dozen, make the core of the arcade experience in the 80's to me. More excellent games would come, especially the Nintendo ones, but these 12 are how I remember the arcades at the beginning. The games that started it all.
At home the gaming landscape was rich with choices as well. Atari 2600 added: Golf, Space Invaders, Boxing, Fishing Derby and Skiing, just to name the ones I liked; and Mattel's Intellivision came out with: Horse Racing, all the sports games with their official licenses, and my personal favorite 2-player strategy game, Sea Battle. I didn't own an Intellivision but my neighbor and best friend did, so I got to play all their games. I played my first PC game, Zork, on my Aunt's pricey IBM PC (the 16k ram IBM PC was around $1500 back then which would be about $4000 today).
All these were a wealth of riches to choose from but a PC game was released that year that I never played and has become a descriptive word used in gaming even today. I just heard it yet again this week on Major Nelson's podcast about PAX 2014 refering to Capybara's new game Below. That game is Rogue.
I played the Rogue Clone version on a browser at Hexatron. It's the character-based version used on ACSII terminals and it's slightly easier than original Rogue. There's a DOS version that uses a sprite-based look, but the browser version for that wasn't available on coredumpcentral (http://coredumpcentral.org/ ), possibly because Rogue is now available on iOS for phones (https://itunes.apple.com/us/app/rogue/id298113808?mt=8 ).There is also a ZX Spectrum version there, but I didn't try that.
The character-based Rogue Clone was a little tricky to figure out, but all the instructions are below the screen area. Some essentials are: you hit the space bar to advance whenever the screen says "more" (that was a little weird), and you can get the list of commands by typing "?" and your inventory by typing "i". Once you have all that, it's easy. . . Or so I thought.
Rogue is surprisingly fun despite it's rudimentry presentation. You move around the dungeons and look for items and fight monsters. I discovered how to shoot arrows by "throwing" them. I'm not sure if you have to equip the bow first. I tried it but you can "throw" an arrow without doing that. I'm not sure if it does more damage when you have your bow equiped though - there's no indication of hit points with monsters. To fight you just move towards the monster and have a weapon equipped. You can speed up the process by using "f" then the direction (for fighting until low on health), or "F" then the direction (to fight until something dies).
Like other RPGs, you level up and gain more hit points and strength. You have to equip weapons and armor to use them, and potions and scrolls are a mystery until you identify them. I usually just drank or read them to find out. Of course then you've used them. Rogue Clone remembers the Potion/Spell names once you use them unlike original Rogue, a very helpful feature.
The object is to go down into the dungeon screen by screen until you find the Amulet of Yendor (Yendor is Rodney - just like Wizardry who's final boss Werdna is Andrew) and then return to the surface. I didn't get past level two. I wonder how to beat some of these monsters? Once you enter a room with one, a strong one, it will pursue you and you really can't outrun it.
Rogue is a lot of fun, but tough. You run out of health, you die, and go to the graveyard screen, which is also a high score screen, then you have to start all over again. I was amazed to see people on the high score screen who had beaten the game and had hundreds of thousands of gold. The more I think about this game, the more I think of the Souls games. It's like Demon's Souls without graphics.
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