I watched a lot of videos on some games from 1983: arcade games Mario Bros, Spy Hunter, Crossbow, Star Wars The Arcade Game; PC games Ultima III (check out The Spoony One's review of it. It's fun.), and Troll's Tale; console games Quest for Quintana Roo on ColecoVision, Pitfall II on Atari 2600, and Advanced Dungeons & Dragons: Treasure of Tarmin for Intellivision.
Some I had little interest in playing after watching the video - Ultima III; or they weren't available outside of an arcade - Crossbow; or I'd played them - Pitfall II, or the ports really didn't capture the feeling of playing the original cabinet - Spy Hunter. Then I watched a video on Dragon's Lair and was really taken by the Don Bluth animation. So much so, I felt the urge to replay it after all this time.
Run or attack? Quickly now.
I looked around for ports and found lots of versions available, but the one I finally went with was on Xbox Live Arcade. It's labeled a Kinect game, and I almost walked away from it, but on second glance I found that you can also play it with a controller. That's all I needed to know and got it. $10 seemed a little steep but it turns out it's pretty excellent.
I didn't think it would occupy me for long with gameplay that is solely quick time events. Yes, your character walks into a situation, drawn in the gorgeous cartoon style of Don Bluth, and you just decide at a key time whether to move up, down, left or right, or use your sword. If you get it right, you move on to new segments of the story. Do this long enough and you eventually catch up with the Princess Daphne and fight the dragon. The end.
Don't worry Daphne. I'll get the Dragon's key. I got this. Left! No! Right! AHH!
The game isn't long. I didn't keep track but I'm sure it's under and hour to beat. However, you can play on Easy or Hard and go for points. The points tally until you've used all of your five lives, then it resets. Dragon's Lair is basically about memory because lots of times you have to decide a move almost before the event happens on the screen - timing is critical.
The last move in this has to be done almost before you see it.
Another way to play it is with visual and aural prompts that tell you what to do in a screen. This was the default setting, and I played through it once that way, but on second play-through, I reset the screen with the orginal bezel design around the edges and the original graphics and colors of the arcade cabinet monitor. I also took away all visual and audio prompts (I think that was the way the original cabinet version worked, but I don't exactly remember). This makes you depend solely on what happens in the animations, which I think is a much more satisfying, and a more challenging way to play. Finally I set it to "arcade" mode which randomizes the next scene you play when you die like the original cabinet did (In "Home" mode, the mode set for home DVD versions of the game, you replay the same screen until you solve it).
Playing it that way got me thinking about QTE's in games and how annoying they are. I think the problem is those prompts which appear to tell you what buttons to press. It takes you out of the game and you begin looking at spots on the screen where you think the prompt will appear so you can execute it as fast as possible. The problem with that is you stop watching the animations and you feel like you haven't even seen that awesome thing you just did when it's over. If they just let you figure it out from the events unfolding themselves or gave you a subtle hint within the action, like the way Dragon's Lair does sometimes with a flash of light, it would be much, much better.
I beat it on easy, and I beat it without without any prompts in as close to the original experience as possible (boy the final battle took me a while without helpful prompts, but the amazing animation never got boring even after dozens of retries - Daphne. . . sigh). I then went for achievements and there were some good ones. One was grabbing the "Drink Me" potion in one screen with your last life and watching the death animation; another was taking advantage of a shortcut in a screen with a bunch of Goblins; another was dying of aspixilation [COR asphyxiation] in the bedroom screen (you have to do that on Hard because there's extra animations). I got all of these and it was fun trying to figure them out.
Hum, tastes like a Shamrock Shake. Not half bad. ERK!!!
I was working on hard difficulty when I finally got tired of the gameplay, especially the scene with the rotating sticks which is so hard to figure out the perfect timing without prompts. My high score was 94,526.
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