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Saminess Rising


On 10/27/2014 at 12:44 AM by KnightDriver

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Well I'm a level 20 Fragtrap now in Borderlands: The Pre-Sequel and I've still not finished the story. I get distracted quite a bit doing side missions and figuring out a system of saving and disposing of extra weapons.

The side missions are really funny and a lot of fun. Fragtrap has his own unique reactions to the characters and events that take place, the funniest ones having to do with other claptraps. 

I got all my gear up to purple rarity items and got the same achievement that you get in Borderlands 2. So much of this game's mechanics and even level design is similar to B2. There is an indoor area that twists and turns about itself like a long coridor just like a similar area in B2 and there's a lab area full of creatures that reminds me of the game reserve in B2. Concordia serves as a hub town just like Sanctuary in B2. The list goes on and on. It's almost too much similarity as after a while you feel like maybe you're playing the very same game.

That being said, the voice work is very well acted and the dialog is unique even though the mood of cheerful insantity is still the same. There is the new mechanic of lower gravity, which is neat, but it's not that much different. So far I haven't experienced any zero-g areas which could make things very different. The feeling of samyness is beginning to weigh on me a bit and I've been wondering if it was worth full price. Like many have said, it's like a DLC pack for B2, granted, a very large one. I've been playing for 24 hours now and haven't finished it.

               yellow

                    Thick 88 Fragnum. "It'll blow your head clean off" - a Dirty Harry reference

The main thing I did today was try and figure out the grinder which combines three weapons into one. I couldn't make anything from purple rarity weapons and so gave up on that. I did however find one Legendary yellow weapon (like the one above), the first I've seen so far. Overall the game has seemingly felt easier than B2. I've gotten up to purple or better equipment much faster than I did in B2, but I also had a few more legendary gear in B2, so The Pre-Sequel seems more stingy about giving up the rarest loot. 

One interesting new feature is optional objectives to missions which net you better rewards. The one I did today required me to use a laser weapon to take out a certain number of enemies and the extra was lighting them on fire. The trick here is that since you're on the Moon with no air, the flames go out right away, so only in oxygen bubbles can you light them on fire. I had to lure enemies into the oxygen bubble I set up to do this. I would watch enemies get lit on fire and then move outside the bubble and watch the fire go out. Kinda neat that.

So there are some wrinkles to the Borderlands formula here, just small ones.


 

Comments

Michael117

10/27/2014 at 01:27 AM

When you play as Fragtrap does your perspective change since claptraps are shorter than the humans around him? I was wondering because I was watching a Twitch stream of somebody playing Presequel and everything in the world (the enemies, the vending machines, etc.) looked bigger than they were in Borderlands 2.

KnightDriver

10/28/2014 at 01:20 AM

You are a little bit lower to the ground, but it's not that noticeable. Every once in a while I look up a little bit at something and I'm reminded that I'm like three foot tall.

asrealasitgets

10/27/2014 at 02:04 AM

The game is really fun in my opinion. I'm surprised to hear you haven't finished the game yet as I thought the game was supposed to be rather short. I guess I'm not including side missions, which I'm also knocking out as they are available. 

KnightDriver

10/28/2014 at 01:26 AM

I wasn't doing any side missions unless they were right there in front of me, but after a while I started to doing all of them. Now I won't leave an area until I've done all the side missions. I also spend a lot of time in Concordia going back and forth from my Bank and the Crusher trying to figure out the best combinations to make the best weapons. I'm at 32 hours now and still haven't finished the story. I like to explore a bit too. There's lots of hidden loot chests and stuff like the Borderlands symbol burned onto walls that I like to find. The levels do feel a little bit smaller than in B2, but I guess it makes sense since you're on a moon and not a planet. Maybe I'll finish the story next weekend, but then there's Vault Hunter Mode, Slaughter Pit and four DLC packs confirmed on the way. Plenty of game there.

GeminiMan78

10/27/2014 at 08:27 PM

I really pushed through with Nisha and it  still took me about 30 hours. I 'm taking my time on this second play through with Athena. I have to say it feels easier to me too. Got a couple of legendary grenade mods which was a suprise. But I don't even bother farming stuff until I hit the level cap. From what I have heard purple grade gear can only be combined with legendary gear to make luneshine legendaries, two legends and one purple I think. Great if you got two low lv or crapy legends you don't want I suppose. Mostly I just used it to make greens into blues and blues into purples.lol It not quite on par with BL2 but still a solid game in my opinion.

KnightDriver

10/28/2014 at 01:43 AM

I've gotten a legendary grenade mod and an Oxygen thingy. They're the only two legendaries I've seen in the game so far. I heard of the 2 legendaries and 1 purple thing but I don't want to scrap the only two I've found. I do the same thing, make lower raritiy items into purple ones. I improved a few of my regular purple weapons that way, but what to do with the extras. There's just not enough Bank space for them all even after maxing out extra slots with moonstones, so I sell them.

GeminiMan78

10/28/2014 at 08:20 AM

Yeah, I have a feeling they will expand the backpack and bank with dlc like in bl2. I don't know why they just don't give us the max capacity from the get go. And it's hard to justify buiding mules just to carry scrap gear that may or may not make something good.

KnightDriver

10/28/2014 at 03:22 PM

The thing that gets me is they give you no clue as to the recipes for The Grinder, but to experiment you really need to keep a lot of stuff. Every time I sell something I think, "I'm probably going to need that later on." Very frustrating.

GeminiMan78

10/29/2014 at 08:13 AM

Well I was trying to paste a link but its not working. Basically the formula is you have to use three of the same item of the same rarity or two of the same type and third of any type so long as it is of the same rarity. Rocket launchers and smg work a little different for some reason, but if you google grinder recipes you should be able to find the wiki i was trying to post.

KnightDriver

10/29/2014 at 04:10 PM

I saw that list and used it, but I wished the recipes were hidden in the game. Going online always feels like cheating to me.

GeminiMan78

10/29/2014 at 08:22 PM

I think the reason they didn't make them real recipes is because the results are still random. Your guarenteed a legendary but not a specific one as far as I know. 

KnightDriver

10/30/2014 at 02:57 AM

So much randomness. Maybe I should stop trying to figure things out and just enjoy it.

Blake Turner Staff Writer

10/28/2014 at 10:23 AM

The problem I have is that I kinda like the writing of Borderlands but hate everything else. I love loot. I love shooting. I love Hey Ash Whatcha Playing. But the bullet spongey enemies, ridiculous difficulty spikes and sheer multitude of balance issues and tedium just get to me after a while.

KnightDriver

10/29/2014 at 02:19 AM

I think I agree with all of that.

NSonic79

11/03/2014 at 12:47 PM

the side missions are not overkill are they? i remember suffering choice overload in Fallout New Vegas with so many side missions to choose from.

KnightDriver

11/04/2014 at 12:50 AM

Not at all. In this game it seems just right amount. Each one is interesting and funny too.

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