Yeah, I don't remember on-rails being in the N64 version of DDR. Or Dance Dance Revolution for that matter.
The exact same thing happens to me with the Internet. Damn nerdy video subscriptions.
On 11/13/2014 at 04:51 PM by KnightDriver See More From This User » |
I finally broke my habit of being on the computer after work. You know how it is with internet stuff: look up one thing, that leads to another, and another, and another. Next thing you know it's way past your bed time. So now I just turn on the computer to update my iPod and I'm off to play my video games for about a movie's worth of time before bed. Now I can get some of my gaming projects done in less than 3000 years.
Beat it Diddle Dong! I'll bust you up! (I get all potty mouthed while playing this game)
Last night was the first real weekday gaming I've done in a while. I got back to Diddy Kong Racing on DS where I'm playing as TipTup (thanks to Cary). I got to about 10 balloons before the d-pad steering controles really started bothering me. The other issue was having to use the touch screen to rev up your engine before a start. It worked the best with the stylus, but then I didn't have my finger on the gas ("A" button). Turns out it doesn't matter too much because when you're reved up, you jump off the starting line automatically, and have a split second to get your finger back on the "A" button. It worked out ok.
I won a bunch of races and then experienced the on-rails, balloon popping challenges that I think are unique to the DS version of this game. One you win all the races in an area you're asked to do them again but in this special mode. You move around the race tracks automatically and use the stylus to pop balloons and capture coins. I found it hard to change the angle of my view though. It seemed best to drag the stylus quickly in a direction to change the view but you have to do it fast or miss the balloons. Your objective is to pop balloons and capture coins enough to get at least a bronze ranking. I managed bronze pretty easily, but silver and gold looked difficult.
I finally got really sick of the wonky steering with the d-pad and had enough. I stayed with it as long as I could though because I really love the butt moving music and the feeling you get of exploration even while your racing. I think next time I'll play the N64 version again and try and find a controller with a perfect analog stick. I wonder why this game isn't on virtual console? Maybe the classic controller for Wii or even a Gamecube controller would work better.
There's a lot of action with this little sprite. I like the jump-and-strike move best - parts go everywhere.
Then I started in on my Nostalgic Vacation pick for 1992, Ys III: Wanderers From Ys for SNES. I'm playing the PSP remake Ys: The Oath in Felghana. I played through the first two "dungeons" and got stuck. You need to double-jump it seemed in this one area of The Illburns Ruins, but you can't. I looked up some stuff and was told you are given the double-jump by going back to the first area Tigray Quarry. So I did that and there was nothing. So what the heck? I then took some quick looks, without spoiling too much for myself, of a walkthrough and realized I must've missed something in The Illburns Ruins that doesn't require a double-jump. So after work tonight, I will do some more exploration there and find what I missed.
Ys: The Oath in Felghana is an action RPG with gorgeous old school graphics and a ripping score of rock and orchestral music. I keep dislodging the door where the UMD disc is, stopping the music though. I think it's a little bit loose. I'm really enjoying it so far.
Then I'll have to invent my own games, because I'll have played everyone else's.
Memories of Celceta I'm assuming. The action RPGs don't always please me. I prefer turn-based, but this one seems ok so far. I did just get stuck on the Black-Hearted White Knight boss though. I'm worried I may not get any farther.
I'm with you on the DS version of Diddy Kong Racing. It was kind of too easy? I mean as a kid I could never beat the first Wizpig battle but in the DS version it was super easy. It kind of deflated the rest of experience for me. The stupid touch mini-games and goofy ways to start didn't help either.
So far it's really good, but it might be too darn hard. I'm on the third boss fight with Black-Hearted White Knight (or Chester) and he mopped the floor with me several times. I'm not sure what strategy I need to use, I tried everything so far. Maybe with a little research I can figure him out. . . just read that I need to avoid his attacks with dashes and jump over his dash and attack him from behind - one of those long boring fights where you have to run around like crazy, bah! It kind of frustrates me that a boss seems so tough this early in the game. Anyway, I'll try him again tonight. Hopefully I can keep going. It's been fun so far.
I actually played DKR (N64) a couple days ago with my kids. We had a great time. I don't know if it's in the DS version, but in the N64 version, you get the fastest boast when you take off the gas while going over the boast arrows.
I played Ys: The Oath in Felghana (PSP) a couple years ago. It's a really good game.
I think the reason why Diddy Kong Racing isn't on the VC is because of being developed by Rare, and you know by now they are owned by Microsoft. They managed to do the DS remake, but remember that the original had Banjo and Conquer, who have now appeared on the Xbox, so they had to replace them with Dixie and Tiny ( I think that's the name of the latter).
I thought I explained well that Nintendo owns the game, but Rare owns Banjo and Conquer, who are now part of Microsoft. Since they are part of the original N64 game, it would be imposible to get the game on the VC, unless Nintendo gets Rare again, buys the rights for Banjo and Conquer or outright make a remake without those characters (the first two being at best, incredibly hard to get).
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