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Dragon Magazine 65: Notes, part one


On 12/08/2014 at 06:06 PM by KnightDriver

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I recently picked up a whole box of old Dragon Magazines at a library book sale, about 60 of them, starting with this issue #65. I started reading them a little bit and found them to be really fun to revisit. Since a lot of this stuff intersects with video gaming in many ways, I thought I'd take a few notes and share some interesting things I came across while reading them. Oh yes, and my favorite part: scans of covers, ads and artwork that caught my eye. 

                          d65

Note 1: Dragon #65, September 1982, has one of the best covers by artist Clyde Caldwell. The covers are what really drew me to the magazine. I never subscribed to it back in the 80's when I was playing D&D, but I had a handfull of issues I picked up for various features concerning the expansion or explanation of D&D rules and the addition of new monsters. The magazine didn't just cover D&D though. There were articles about other TSR games and computer games as well.

Note 2: The first thing that caught my eye in this issue was a letter to the editor by Nels Bruckner called "Just a Game". It complains of the criticism that D&D "gets kids into demonics, lowers their respect for life, and is anti-religious.". At the time, Sept. 1982, I was in High School and didn't hear anybody say D&D was bad for me. I must've been too busy designing castle floor plans on graph paper to even notice the criticisms in the mainstream media.

The editor, Kim Mohan, gave a long and empassioned reply that addressed all the criticisms of the game very well. It's a very interesing response, and I would just highlight her answer to the criticism that many people spend too much time on the game:

"Many thousands of people do spend a lot of time playing the D&D and AD&D games. Just as many other people spend a lot of time playing baseball or golf or tennis or watching television. Any hobby presumably carries the potential for being too absorbing and time consuming. But that doesn't mean all hobbies should be banned, does it?"

Just substitute D&D with video games and the answer is just as good.

Note 3: The articles showcasing new monsters got me thinking about the Frequency (or rarity) stat. I was always fascinated with the Frequency stat in D&D. In creating my own fantasy settings, I always spent a lot of time coming up with lists of monsters and their percentage chance of appearing in a particular area.

Called "random encounters" in video games, the computer does the calculation similarly to a Dungeon Master in D&D. I noticed this kind of thing with the Chubby and Tubby monster variants in Borderlands 2. They would appear infrequently in certain areas suggesting a low Frequency (or rarity) stat somewhere in the programming. Of other games I've played, Dragon Quest VIII and Blue Dragon both did random encounters. Things like Metal Slime or Platinum Poo Snakes were random but with clearly higher percentage chance of appearing in certain locations. I'm sure there are many other video games with random encounters, but most have very predictable, nonrandom, monsters that are always in the same place every time. I would give as example: Ys: The Oath in Felghana that I'm playing now. I guess we can thank D&D, and the war gaming that inspired it, for random encounters in video games.

 

                           gianvil

Note 4: I scanned this G.I. Anvil of Victory ad because I loved this board game back in high school and had this and all the other expansions to Squad Leader. The game put you on the field controlling small groups of soldiers and individual leaders as well as vehicles like tanks. You had to roll for morale checks and things like whether a building would catch fire after an attack. You even had SMOKE pieces that would obscure your line of sight! The level of detail and realism in this game was astounding.

I realized recently however, after reading the book Company Commander by Charles B. MacDonald, that there is much "realism" left out of Squad Leader such as: the units assigned to remove the dead from the field, the soldiers that have to repair wire lines of communication, and the large support crew that feeds and supplies the main forces (the so called "Blue Commandos"), just to name a few. These kind of things are also absent from video games about WWII or any other war for that matter. I think there is room for improvement on the "realism" front in war gaming of both varieties.

[This issue 65 was chock full of interesting things, so I'm breakin up this blog into two parts with notes 5-8 coming next. Included will be my thoughts on the video game reviews for two RPGs that perhaps mark the beginning of the genre on computers].


 

Comments

Matt Snee Staff Writer

12/08/2014 at 08:54 PM

I REALLY REALLY REALLY enjoy these too.  This is earlier than the ones I have and earlier than I was reading when I as a kid.  I love the artwork in these, they're such good fuel for the imagination.  

I have very fond memories of getting these in the mail when I was a kid.  I'm glad I bought some on ebay recently.  

KnightDriver

12/08/2014 at 11:23 PM

I'm going to look to see if I can get the Dragon Archives collection on my Nook e-reader. But I love getting the paper magazines whenever I see them. I'm going to grab old game mags too if I see those. I may not keep them, but I'll scan the pictures and read them.

Alex-C25

12/08/2014 at 10:41 PM

Very interesting and nice stuff. A lot of gaming owns some concepts from Pen & Paper games after all.

KnightDriver

12/08/2014 at 11:54 PM

It's definitely the case that the early RPGs were all trying to do D&D. Even the JRPGs were taking a lot of inspiration from it. I forget the game, but one JRPG copies a lot of the monsters from D&D pretty closely.

Ranger1

12/09/2014 at 12:29 PM

I liked D&D, but never played much in high school, the people who played were far too serious about it and I got ejected from my first game for not taking the game seriously enough. Apparently, my mom didn't get the memo, because she sat me down one day to discuss the dangers of not understanding fantasy from reality. She was kind of a disease-of-the-month mom, and kids commiting suicide "from playing too much D&D" was in the news a lot at that time. I just remember looking at her and thinking "Seriously, Mom?"

KnightDriver

12/09/2014 at 03:38 PM

I had a total of one person to play D&D with in High School. We may have played it only a half dozen times total. I did way more planning than playing. I would write up characters and story backgrounds, and draw up maps of lands and building designs. No family member ever said anything about the piles of D&D books and fantasy novels lying around my room.

NSonic79

12/12/2014 at 03:00 PM

it is interesting with the paralels when you try to put D&D and videogames with the critisism. It does make me wonder if D&D was just as big and mainstream as video games are would their be similiar controvercies plauging it like GamerGate.

But the antireligious charge is an interesting one, espeically wne you consider Final Fantasy. Perhaps I'm watching this guy too much...

but hey...it's just a theory.....

KnightDriver

12/13/2014 at 04:00 AM

D&D was never anti-religious to me. It actually got me to learn about all sorts of religions through the Deities and Demigods book. That therefore may be the source of the criticism because D&D doesn't present one religion as the only answer. It makes sense that the game would be like that too, because game makers in general are usually intelligent, open minded, and creative people.

That Game Theory episode was really good. They frickin' nailed it on the head about F.F..

Travis Hawks Senior Editor

12/13/2014 at 05:59 PM

That is a good response from the editor about how D&D can take over your life. That can truly happen with anything at all if the wrong person discovers it. I read a few issues of Dragon magazine, but since I barely dabbled in p&p RPGs, it was sort of lost on me. I think I mainly was drawn to the covers which were pretty appealing to a nerdy kid/tween/teen. 

The cover of issue 65 there really looks like the knight has glasses... Some sort of fantasy hipster. 

KnightDriver

12/14/2014 at 04:07 AM

I'm pretty sure I'm not an obsessive type personality, but I've had friends who definitely show the signs of having that about all sorts of different passtimes.

Bet he had to pay some artisan half a kingdom to make that helmet. 

Travis Hawks Senior Editor

12/14/2014 at 03:01 PM

Haha, yes. Locally produced helmet glasses that he is wearing ironically.

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