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Dragon Magazine 65: Notes, part two


On 12/16/2014 at 03:39 PM by KnightDriver

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 Continuing my obsession with Dragon Magazine. These are my notes to the articles within.

                             mm

Note 5: The very first words in this magazine say this: "Has it ever occurred to you how much big-time football resembles a fantasy adventure game?" I had to laugh because she means, "how much it is like D&D". I could only think about Fantasy Football as it is "played" today by millions of people and not at all like a medieval age adventure.

The "fantasy football" in this issue is a full pen and paper game, Monsters of the Midway. It is more like Mutant League Football for the Genesis than today's Fantasy Football. It's just regular football rules but with D&D monsters as players.

                              mm2

I don't know where the artist for this gets off giving an orc two heads. I couldn't find that character on the cardboard player sheets included either. Still, it's neato! Look at that Hydra referee!

Note 6: A really interesting article by Forgotten Realms creator Ed Greenwood was, Law of the Land, about legal systems and how you might handle them in your campaigns. He mentions that D&D play "occurs in a quasi-feudal society that is perhaps best described as 'romantic Medieval', spiced with enough individual freedom to account for widespread trade, party and individual adventuring, strife, and the bearing of arms." He goes on to argue this ideal environment can make most adventures too similar and boring and that limiting factors like local customs and legal systems can make for a more realistic and interesting game. I thought it interesting to read how the reality of medieval society differs from the game world and how you might account for that in a D&D adventure.

Note 7: At the end of the issue are two reviews for computer games that got me all excited: Wizardry: Proving Grounds of the Mad Overlord and Richard Garriott's Akalabeth. The review for Wizardry by Bruce Humphrey was glowing and repeated something I always enjoyed about the game, "Generating characters can be a game in itself." Rolling up a unique set of characters to go adventuring with was half the fun of the game.

Akalabeth was Ultima creator Richard "Lord British" Garriott's first game and it got a pretty harsh review from Mr. Humphrey. His final words were, "A veteran role-player will laugh off the program quickly and return to his AD&D manuals." No one compares role playing video games to D&D anymore, that's for sure, but in these early days, every fantasy adventure game on computer would have to measure up to the D&D experience. Let's watch The Spoony One review this game.

                       

                                      Darn those Gremlins, always stealing food!

The last computer game reviewed was Crush, Crumble and Chomp. This time you roll-play a monster from the monster movies like Godzilla or King Kong and have to destroy as much of the city as possible and stay alive as the military tries to stop you. It gets a glowing review from Mr. Humphrey, let's take a look.

                      

Neat! This reminds me of the PS2 game War of the Monsters, but there you fight other player controlled monsters within a destructible city. 

And that's it for Dragon #65 notes. What an issue! Lots of great thought provoking articles and a review of my favorite video game of all time, Wizardry!

 

 

 


 

Comments

Super Step Contributing Writer

12/16/2014 at 05:57 PM

Apparently, you had to print off all the stats sheets and everything and a DM of sorts had to tell everyone who won that week for fantasy football (those stats sheets were not cheap, so one guy was elected), so I guess it was a bit more like D&D back then. At least it involved pen and paper. lol

KnightDriver

12/17/2014 at 01:30 AM

The only thing fantasy about fantasy football is that you're not really playing it yourself. There's no elves or goblins and you don't fight with swords. I always associated the word "fantasy" with medieval times stuff and not its literal meaning of imaginary pursuits. They shouldn't call D&D a fantasy role-playing game, but a fantasy romanticized-medieval world-with-fairies game. That's kinda long. . . maybe RMWFG? Naw!

Matt Snee Staff Writer

12/16/2014 at 07:18 PM

I really like reading the computer sections of those old Dragons.  THey really had no idea how it would take off.  It was in such infancy then.  I read letters in there sometimes too about computer RPG's and their potential, and it's just shocking how far we have come.  

KnightDriver

12/17/2014 at 01:46 AM

They put those reviews at the very end of the magazine and crammed two or three of them together on a page and a half. It was like they were saying, "oh, in case your interested, here's what's going on in the computer space."

The very first Electronic Games Magazine (and the first one for games journalism) was Oct, '81, 11 months before this issue of Dragon.

NSonic79

12/30/2014 at 02:05 PM

Makes you wonder what whould've happened to WRPG's if Lord British gave up after "ultima 0" upon reading such a scathing review.....

KnightDriver

12/30/2014 at 02:42 PM

Thing is, it sold really well even in those plastic baggies. Lord British made some fat cash with that game which, I guess, encouraged him to do another one. He was only 18 at the time too. Not old enough to get too discouraged.

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