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Year of the Dragon: Issue 03


On 01/23/2015 at 01:44 AM by KnightDriver

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More riffing on Dragon Magazine 81, January 1984. The rock group, The Police, played their last tour in 1984. The only video game connection I can think of is that drummer, Stewart Copeland, over a decade later, did the music for Spyro the Dragon and its three sequels. Here's a track I liked from the first game.

                       

Back to Dragon 81. The Role of Books section, written by Lewis Pulsipher, had reviews of several books on the daily life of Ancient Rome, Classical Athens and Ancient Egypt. The suggestion was that, by reading this stuff, you could get ideas about how to make your D&D campaign more realistic. He made an interesting observation under the one about Egypt:

Typical fantasy campaign worlds tend to resemble France, southern England, or a medieval version of Midwestern America: a vast land blessed with good agriculture, decent weather much of the year, and no dominating feature or oddity of climate. I’ve not heard of a fantasy world in which a monsoon, bringing rains vital to farming, dominated the climate, or in which a single feature like the river Nile, its waters replenished by annual floods, dominates life.

That’s right! Climate is hardly ever taken into consideration in fantasy worlds of every medium. Day/night cycles are in video games like Morrowind and Oblivion. I remember watching the sun rise and set in both of them, and being amazed by it, but I can’t think of a game that has sudden rain, or wind, or changing weather conditions. I think that might be a task for this current gen. No?

He continues in the next paragraph:

I’ve often had a hard time believing in the worlds of many fantasy novels, which hardly seem to change in any vital way despite the passing of hundreds if not thousands of years.

He’s talking about novels, but I think the same can be said of fantasy video games. I guess the answer might be that most fantasy games only take place over a short time, where things like geology really don’t change; but think about this: what if a volcano erupted, a flood or earthquake happened, or a meteor hit the earth during gameplay? Is there a game with any of those? There’s the Moon crashing into Earth in Majora’s Mask, but that’s a game ending event and not something that just occurs as you're playing. Any others you can think of? I can’t.


 

Comments

Super Step Contributing Writer

01/23/2015 at 02:35 AM

I didn't know that about The Police's drummer. I learned something new today. 

KnightDriver

01/23/2015 at 02:52 PM

He's done a lot, and I mean a lot, of movie and TV music as well. I always liked his theme to the 80's TV show The Equilizer.

Ranger1

01/23/2015 at 07:49 AM

Sleeping dogs has changing weather. I spent a lot of time running around in sudden downpours. People even have umbrellas.

KnightDriver

01/23/2015 at 02:55 PM

Awe, that's cool! Another reason to play that one.

KnightDriver

01/23/2015 at 03:04 PM

I always watch the credits all the way through in the theater to see who did what. I've come across his name several times just at random; always a pleasant surprise. That guy Mark Mothersbaugh of Devo fame too. It seems a lot of rock musicians found a new career, after waning fame, in the movie soundtrack business. I could name a bunch more.

mothman

01/23/2015 at 05:15 PM

Mark has done a lot to including Crash Bandicoot Warped, Jak and Daxter and a ton of TV/Movie stuff like The Life Aquatic and Rugrats.

I don't think either of them do it for lack of a band gig or being short of cash. It's something they enjoy doing.

Alex-C25

01/23/2015 at 08:11 PM

As far as I know, the GTA games since Vice City do have rain and 6th gen Need for Speed also have rain appear at random. I wouldn't say it's common perhaps, but you can't say there isn't.

KnightDriver

01/24/2015 at 02:50 AM

Cool. I was hoping someone would come up with examples of it. It adds some realism to a game, but I guess it's not vital and would take up quite a bit of processing that could be used for better things like actual gameplay.

NSonic79

02/06/2015 at 11:11 PM

I think that should be the next big thing to hit this current generation of RPGs. We are now use to the day/night cycles. Inow it's time to add weather effects of various types. It would be sweet if your character ends up accidentally dying for being under a tree during a lighting strike or not taking shelter when a tornado comes by.

KnightDriver

02/09/2015 at 01:59 AM

Yeah. I like that. I'd do what I did when I saw the day/night cycle in Oblivion: just sit and stare at the sky for hours watching it change from day to night.

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