Posted on 07/08/2013 at 01:55 PM
| Filed Under Review
I played the game on the hardest difficulty so maybe my experience was different, but I didn't find it "easy" or "thoughtless." I didn't have a problem with the targeting system. Floating enemies needed to be manually targeted, but once you lock on it's a wrap. The system itself was challenging without being a given. The real trick to the game was utilizing a strategy to deal with the onslaught of enemies that are thrown at you as the game progresses. You have to use your upgrades correctly to deal with the increasing difficulty and types of enemies that come at you, from hand to hand combat, swords, shooters, and more powerful mutant types that charge at you or use some time of projectile. Then there are types that float and can teleport. Then you have to fight all of these at once.
There were parts that experienced "slow down" but these seemed mostly to occur at the beginning of levels, where Deadpool appears to creep along before returning to full speed. It made the part where you follow Death more difficult but not impossible.
Is it a three star game? Probably. Might also be a reason why it came out new for $50 instead of $60. But to me that's a matter of the game's style. Ultimately it's a nostalgia trip into the world of beat 'em up games and classic gaming with it's platform elements and even a sonic-style tube slide level. Deadpool as a character is a homage to every trope in comic bookdom and the game reflects that by applying that method to a storyline about how Deadpool would make a video game. It's hilarious. Every part with Cable is genius. It's a matter of taste. It's not a long game. It's a beat 'em up. It's not everyone's cup of tea, especially for sensitive people and those who expect AAA quality every time out and maybe you should at $60. But I like seeing a game that's fun and to the point come out at a cheaper price point. It's a good change up.