Stage Select
My dream team would create a game where you control a clan of ninjas building up your territory on a turn-based overworld like Total War or Civilization, but instead of leading armies into combat you would control a solo-infiltrator into stealth levels with flexibility in how you accomplish objectives. To do this game I would have:
- Sid Meier creating the gameplay for the overworld and making sure the turn-based strategy is addicting on the macro scale of controlling your ninja clan, establishing trade, working natural resources, and strengthening your culture and religion.
- Hideo Kojima would create the realtime stealth gameplay where you could assassinate enemies, spread propaganda, rescue prisoners, steal technology and wealth, or sabotage the infrastructure of other clans, and otherwise have a variety of options to weaken another clan from within, subvert them to your cause, or unleash unethical weapons to outright destroy a village. I'd also want him to cleverly insert situations that make you think more critically about the human costs of the imperialism that you're engaging in.
- John Carmack would be our lead programmer and he could build the engine.
- Satoru Iwata would be a programmer/producer in charge of everybody, and I'd use him to make sure all the input and inevitable messes resulting from these big personalities stay on schedule and get cut until we have a shippable game of high quality. I don't think anybody said our developer had to be alive still, so I think Iwata would be very beneficial to a team.
Chrono Crossing 1995
My pick is MechWarrior 2: 31st Century Combat. As a kid I was a big fan of the movie Robot Jox and seeing people get into huge robots to fight each other, so I thought MechWarrior was an awesome idea. It was too complicated for me at that age so I never finished any of the clan's campaigns and I had trouble understanding all the customization for the mechs, but I still thought it was one of the coolest things I'd ever seen.