^So that's how Tony Hawk: Ride managed 1.5 stars. Finally, it all makes sense.
^So that's how Tony Hawk: Ride managed 1.5 stars. Finally, it all makes sense.
Right, I understand that, and I think the price barrier for their HDD is so steep that people will happily work around Microsoft's annoying procedures they've created for flash memory, making them nothing more than a tedious hassle.
Yes, I've seen that, but I can't even see how they could air it on TV. Aside from being too long, he mentions "March 2010" as the time the ad is being aired, and a lot of the Move footage is pretty sloppily matched up to actual movement.
I've got to say that though it's not used very much, I was pretty happy with the control the Wii's Motion+ exhibited in Wii Sports Resort, and for me to want to pick up anything with Move, I'll need to see a lot less "Mii Too!" type stuff, and a lot more original things, and so far, just from memory, that hasn't happened.
I disagree with Nick's impressions, so far mostly because the first two hours of the game consist of hitting the X-button, and because there's only a few classes that seem entirely too specific, where I'm used to either many diverse, yet specific classes, or just a few classes, but with broader applications for each class.
I'll hold off on strong impressions until I play a lot more, but so far, the experience has left a bad taste in my mouth.
I'm probably going to buy Ogre Battle 64. It's a title I missed the first time around. While I love other's custom content, I've found I've rarely been happy building it myself, so I might hold off on WarioWare D.I.Y. Still, this week has great stuff.
I always find it frustrating when games aren't released without the ability for strong control customization, or when they have tiny fonts built for large TV screens, but leave them virtually unplayable for people with anything slightly smaller than 40".
Truthfully, it surprises me that these problem continues to occur, considering the overall negative reaction the decisions net. I'd like to see more studios who've made these decisions in the past come out and make a commitment to allow more custom control and custom-sized fonts, even though fonts weren't Rare's problem this time around.
Welcome! I can't wait to see what you'll say about a lot of N64 games I played back in the day. Maybe you'll manage to convince me to fish mine out of wherever I've put it to revisit something I played back then.
I'd have to believe that there'll be at least one marketing campaign behind the move using the song "I Like to Move It" as their focus.
This is odd news, to me. It's absolutely wonderful that Microsoft decided to open up their hardware to using more widely available media, but why limit things to 16 GB partitions? It just seems like an awkward road bump that forces those savvy enough to take advantage of the extra storage to have to inconveniently swap flash drives. Yet, Microsoft's proprietary drives are so expensive, I really don't see how anyone able to format a drive partition would choose a MS HDD over a 16 GB flash drive.
I don't see how the plaintiff could win this, since just a little fact-checking, or just reading the box on display, would do a great service to understanding the product for sale.
Still, if this lawsuit gains a little bit of widespread notoriety, it could encourage lower prices on some of these games from GameStop, which I don't think is a bad thing.