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Nick DiMola's Comments - Page 129

Xbox 360 Fall 2011 Update Leaked Video


Posted on 10/03/2011 at 12:09 PM | Filed Under Feature

I guess this is better than what's there? All in all, it looks like yet another horrible Xbox 360 UI.

Bloody Roar 5 Announcement Hoax [UPDATE]


Posted on 10/03/2011 at 10:56 AM | Filed Under News

I've never played any of the games in this series, but I've always heard good things. So in that regard, I guess this is good news.

EDIT: Nevermind, trollface laughs at us all.

Isaac Clarke To Get Chilly Reception In Dead Space 3?


Posted on 10/01/2011 at 05:21 PM | Filed Under News

I'll have to give Dead Space 2 a whirl at some point, but after the first Dead Space, I can't say I'm very interested.

Nintendo Download - 09/29/2011


Posted on 09/30/2011 at 01:05 PM | Filed Under News

Super Mario Land 2 was great back in the day. Not sure how it holds up these days, but it was always one of my favorites. Much, much better than the first SML.

OnLive Friday Deal: Unreal Tournament 3


Posted on 09/30/2011 at 12:40 PM | Filed Under News

Solid deal for a great game. I have this one on the PS3 and enjoyed what I played of it. I think I still prefer 2K4, but this was a very competent sequel.

Bushido Blade


Posted on 09/23/2011 at 09:44 AM | Filed Under Feature

I never caught this one since I didn't have a PlayStation. At the time I wasn't really into fighting games either, so I doubt I'd have been very interested in it.

These days, this sounds really interesting since it's such a radical departure from nearly every fighting game on the market. It's always nice when developers take risks and they succeed.

Any idea how this one holds up today, Jesse? I've found a large number of PlayStation games to be nearly intolerable to play these days. Pretty much that whole 32/64 bit generation doesn't hold up very well due to the relative unfamiliarity with 3D at the time - Nintendo and Rare's games excepted.

Demon's Souls to Remain Online Into 2012


Posted on 09/22/2011 at 08:48 PM | Filed Under News

I hate this game. I've been considering grabbing it again to see if I'll like it any more these days. I'm guessing not, but it would at least be interesting to revisit it.

With Great Difficulty


Posted on 09/20/2011 at 09:46 AM | Filed Under Feature

I think we're in an usual time right now where we don't really understand how tough we should actually make a game. As stated, back on the NES, games were as tough as they were due to hardware constraints, plain bad design, or as a means of artificially extending the length of the game.

Today, it has become very easy to just give the player whatever they need to progress. If it's altering the difficulty of AI on the fly, providing more health or ammo, or just offering infinite retries - the game understands how to help you past where you're stuck. On face value, this is quite nice and can allow players to see the entire game, but on the other, it's done so subversively, you never know if you are taking on the game at the right difficulty level and being properly challenged. This is no good.

On the other end of the spectrum, we have games like Demon's Souls. That game is punishingly hard and built on the old school ideals of pure repetition to figure out the set of moves required to progress. Even after figuring out the intricate ballet, you're required to execute it perfectly in order to actually move forward. It's quite akin to something like the hell blocks in MM2. Clearly this design isn't going to engage most players.

If we consider Demon's Souls a reaction to the pathetically low difficulty of most games, it's clear that we need to at least shift slightly back to something a bit more challenging. Death should have consequences and games shouldn't pander to poor performance - they need to produce difficulties that players should have to work through. I think most games today would be much more memorable if they didn't handhold the player to the finish line.

Eventually game designers will figure out how to strike a better balance, but right now, I believe we're in a generation of completely forgettable games, primarily due to how devoid of challenge they are.

Ratchet & Clank: All 4 One Beta Code Giveaway!


Posted on 09/17/2011 at 10:52 PM | Filed Under Feature

I've just emailed our 4 winners their codes! Thanks to everyone who participated. If you didn't receive a code, don't fret just yet, I plan to go back to our PR rep and see if I can get a few more codes so that I can hook everyone up.

Based on the great response we've gotten, we plan on doing some other giveaways, the next of which will be kicked off in the coming week. We'll be celebrating our 2 year anniversary on the 24th and will be giving away some E3 2010 swag!

Final Fantasy X Headed to the PS3, PS Vita


Posted on 09/16/2011 at 10:15 AM | Filed Under News

I agree with Kyle. I'd sooner assume they'd want to put in the extra effort to remake 7 because it would be a gravy train. Honestly, who wouldn't buy it? I don't even like the game all that much, but I'd be inclined to grab it to see if a new coat of paint makes it more appealing.

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