Haha, awesome catch. Coincidence?
Haha, awesome catch. Coincidence?
That's awesome. I used to have some Lacuna Coil, but to know that they sampled Descent gives them cred.
I can't believe ya'll don't like her. Give her to me, then. I want to squish those cheeks and you should, too.
The book didn't do a great job of informing us about the world either. It was like they took out chapters in editing the book. The movie actually was able to briefly portray the characters better than in the book, since you could visualize them and see them in the background.
I honestly didn't get that game due to the title.
What's with all of the crazy jumping backwards and warping through concrete? I have no idea how this person would even think to do that.
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So quantitatively, everything meet the checklist. It's just a qualitative dispute at this point.
Games are art as far as their components are concerned. They follow the same make-up of plot, characters, setting, etc. as literature, movies and everything else. Usually one of these is lacking in quality and the aesthetic value of the setting and spectacle are ramped up, but every component is definitely in this form of art.
We're just at a time where most games devolve into barbarism, so it can be difficult to see. Once we have generations of games and classical mythology devoted to the medium, it'll be simple to see. Then again, you might (except if the nanomachines have anything to say about it) be long dead.
I waited to say this until I saw that you were contemplating your claim that games aren't art. I actually didn't read the review, so I was lucky to see the last paragraph. It's a funny story how that happened.
See you on the battlefield, Jason.
Haha, Angelo! Just like the Mass Effect ending problem, Neon Genesis' endings would piss off so many fans. That is probably the anime that got me into anime, so it'd be amazing as well. I wouldn't want anything less than a replica version of a mech for that game.