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Nick DiMola's Comments - Page 141

Natal Beautiful Katamari in Motion


Posted on 03/22/2011 at 03:46 PM | Filed Under News

M-m-m-meggggga BUMP!

I wonder if Namco has any plans to re-release this game with Kinect support, or if they have a new game planned to use Kinect specifically. Maybe E3 will reveal something new?

Super Monkey Ball 3D Preview


Posted on 03/22/2011 at 03:08 PM | Filed Under Preview

I'm genuinely excited for this one. It has been a while since I've enjoyed a SMB game, so I'm hoping this one is a return to form.

Bust-A-Move Universe - Trailer


Posted on 03/22/2011 at 03:06 PM | Filed Under Feature

This looks pretty underwhelming (not that I was expecting much), but even the graphics seem pretty meh.

Killzone 3 Review


Posted on 03/22/2011 at 07:46 AM | Filed Under Review

I capitalize the 'M' for "Microsoft" - Brought to you by Carl's Junior.

Killzone 3 Review


Posted on 03/20/2011 at 03:04 PM | Filed Under Review

Yup, I did. It had a ton of technical issues and it was docked accordingly. Great game, but the issues are inexcusable in such a high profile game.

Sorry for doing my job and being a critic, next time I'll just pander.

Square Enix Cancels Gun Loco


Posted on 03/18/2011 at 03:53 PM | Filed Under News

Wasn't sure what to think of this one, but it did at least seem interesting given its art style. Oh well, maybe it will be revisited in the future, or its assets hacked apart and applied to a different project.

Slide Pad Love: Why It’s a Big Deal


Posted on 03/18/2011 at 12:17 AM | Filed Under Feature

It definitely won't be the same, but it should definitely be better. I'm looking forward to trying it out and seeing what the results are.

LittleBigPlanet 2 Review


Posted on 03/17/2011 at 11:02 AM | Filed Under Review

"Looking at levels as an impressive creation is one thing, but treating levels like interactive museum exhibits isn't for everybody."

This couldn't describe this game better. Because people *can* make anything, they do. The thing is, I don't want just anything. I want well-made levels that work well within the limitations of the engine.

People using it to make things like Zelda's first dungeon, while amazingly cool, is still pretty worthless to me. You're right when you say that not everyone can appreciate the interactive museum concepts found here. Honestly, it goes strongly against it being an actual game. At that point, it practically isn't, which really killed the fun I could have with it.

For those who really enjoy making levels, I can see the appeal here. Otherwise there's not much to love other than the game's unique art style and character.

2010 Staff Picks


Posted on 03/16/2011 at 10:06 AM | Filed Under Feature

These were fun, we'll have to do this again next year. I'll make it a point to do voting alongside the rest of the serious GOTY stuff.

Episode 24, Side B: Xbox Live Has Some Disease I Can't Mention For Fear of Being Banned!


Posted on 03/16/2011 at 10:05 AM | Filed Under Feature

Tabernacles... really? You're all fired.

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