
Yea, did you see how many SNES games were referenced in that video? A lot!
Yea, did you see how many SNES games were referenced in that video? A lot!
I just bought Shaun White Snowboarding so I could see the gorgeous snowy mountain graphics and the excellent downhill runs, but I couldn't get into the gameplay at all. How do you do snowboarding tricks in this game? Grrr! I so want to play it more to see the sights but I'm just not into snowboarding at all. Graphics pulled me in, gameplay threw me out.
Yea, there are many choices a developer has to make. As powerful as the new consoles are, they still have their limits. Dead Rising 3 probably sacrificed some graphical integrity to put those hundreds of zombies on the screen. What's more important there? LOTS OF ZOMBIES! Oh yeah!
I get that. If I didn't have a PS3 already, I would've bought one just for Ni No Kuni whose Studio Ghibli graphics made me crazy to play that game. Or Valkyria Chronicles or Okami for a PS2. I love a watercolor style in my games.
I would agree but then I think of my reaction to Oblivion when it came out. I bought a 360 mainly 'cause of the gorgeous environments. Then Killzone: Shadowfall which if I had the money right now I would've bought a PS4 because of those incredible waterfalls spilling down over the skyscrapers. I guess I get suckered into these graphic rich games just like everyone else.
Someone brought up the idea that these resolution numbers are a bit misleading. I mean, if a game runs at 60 frames per second at 720p and another runs at 30 fps at 1080p, which is better? Designers have to decide which is more important, the feel of the action or resolution. On top of all that, 4K screens are going to appear soon. What does 1080p matter with that? I guess I'm saying there's more to a game than just it's resolution. People think it's the determining factor, but play the game, what's the experience like, that's more important I think. Still, people are trying to figure out which system to buy and they're trying to make these numbers decide for them. I remember thinking about resolution a lot last gen when I was buying a new TV, but now, it doesn't seem to matter as much. Most TVs are 1080p now and very few games play at that rate anyway. Both systems are going to have gorgeous games. This nit picking is a little silly as the video points out.
Yea. If all you care about is graphics, then PC is the way to go. Just get ready to pay in the thousands instead of hundreds and have some technical knowledge to boot. I got tired of messing with PC parts way back and became a console guy. However, Steam and GOG are making me think about PC again.
Graphics are great. I mean, I'm actually waiting to pick up Assassin's Creed 4 until I have a PS4 because I heard the smoke from the ship guns is so much better than on last gen systems. Silly me, sometimes graphics matter to me. Sometimes it's just about gameplay.
That video was edited very well and full of great humor. Graphics are like the first thing people are wowed about in games. It's used as a selling point because how do you relate immersion to someone in a 30 second commercial? Visual flair attracts the eye. It's only human.
My only real experience with edutainment was the Mavis Beacon Typing Tutorial. Aside from just drilling certain key combinations, there were games. I learned to touch type in just a few weeks and never lost that skill. It was fun too. There was Typer Shark on Popcap and Typing of the Dead of course. Those games were more visually interesting, but Mavis taught me a real world skill, and for that it gets to be best of the bunch.
I think there's so much potential there for engaging students and making learning faster and more thorough with games. Take a subject and play with it, create a game with it, and you learn it really well I think,