
Meant to say regenerating health bars*, which was a huge sticking point for me in Kiwami 1. Bosses have always been able to be in Heat mode longer than Kiryu as far as I know, so I'm fine with that.
Meant to say regenerating health bars*, which was a huge sticking point for me in Kiwami 1. Bosses have always been able to be in Heat mode longer than Kiryu as far as I know, so I'm fine with that.
So wait, you didn't finish Yakuza 0? Or play Kiwami before this one? Huh. Wow.
You mention the long boss health bars, but does this one get rid of those stupid regenerating heat bars and having to match a heat action to the color of regenerating heat around the boss character? Cause if so, that's already a huge improvement over Kiwami in that department.
I'm not sure if the joke is going over your head or you're participating in it.
I want to use that to play against myself in Pong.
Dammit. I rented that as a kid; should have bought it.
No seriously, I only have the $ symbol. I'm in North America, not wherever you're from.
No, I meant like how I have this button on my keyboard: $, but not other monetary symbols.
I don't know and or don't have the button that represents Canadian dollars, and that makes me one sad looney.
I just want you to know I had that same approach to JRPGs for the longest time. It never led to me actually liking one. Paper Mario got the closest, cause it incorporated platforming elements and I bought a guide for it.
I remember playing Rygar on PS2 and it came with the NES game on the disc, which was apparently a cult classic. I wasn't that into it, but the PS2 game was an ok rental.