Posted on 06/28/2022 at 07:15 AM
| Filed Under Blogs
I had a lot of these games, as well as the Scott Adams games. I didn't really play point-and-click graphical adventure games until Shadowgate on the NES and Martian Memorandum on PC. I didn't play a lot of those, either, because RPGs filled that niche for me a lot better. I actually did some of the Scott Adams games at 5 or 6 on TRS-80, then played the Infocom stuff at 10 on Atari 130XE.
Now that I think of it, I do remember playing a graphical adventure on a friend's Apple IIe called Tass Times in Tonetown. The guy who wrote it, Michael Berlyn, started out as an Infocom implementer (he wrote Suspended, in fact), and went on to create Bubsy the bobcat on SNES/Genesis.
I remember dealing with a lot of copy protection schemes. Starflight had a code wheel, and if you failed to enter the correct code, you'd be stopped by the "Corporate Police," who would give you one last chance. If you failed then, they'd destroy your ship. SimCity constantly bombarded your city with earthquakes. And supposedly, Earthbound could detect whether it was being played on a SNES or an emulator, as it had several spot-checks throughout the game that would not only freeze the game if a bootleg was detected, it would also delete your save files.
Plus, I used to love reading the manuals for Zelda I, Metroid, and Kid Icarus.