Posted on 08/01/2015 at 09:19 AM
| Filed Under Blogs
I tend to enjoy games that focus more on mechanics than anything else. If the mechanics are solid and feel good, I can get invested enough to stick around and do pretty much anything the game asks of me. That might mean collecting all of the widgets or fighting all of the bosses (and putting in the time to grind up to be able to fight them).
I totally agree with you that there's some aspect of a Skinner Box in almost all games. But I think that some don't try to even obscure it (mobile is notorious about this). I think with many games, people get invested in some other part of the experience, whether it's the gameplay or the story or the world, and want to be a part of that, even if it means doing stuff that's nonsense padding.
So, it's kind of a fine line. When I think Skinner Box, I think that it more applies to something that literally lays something out that's not fun (or is barely so) and relies very heavily on the reward. With most games, people might say they are striving for the reward, but in reality they're doing it because they enjoy the thing that gets them there so much.
Personally, stuff like trophy/achievement hunting does nothing for me. I've never platinumed a game and the only game I've gotten all the achievements in is Banjo-Kazooie and that's because I have the whole game memorized at this point as it's one of my favs. Those constructs are total Skinner Boxes in my opinion.
Back in the day there was a bit more tangible of a reward for achieving in the game, like a special power or unlocked modes. I find that since the dawn of achievements and trophies, we see less and less of that, in favor of the actual achievement being the reward. As such, there are fewer and fewer games I'll invest in to that extent. If I'm going to go through some amount of effort, I need a reward that's worth that effort.
tldr: I think all games employ Skinner Box techniques, most have more going on and there are other factors at play providing less tangible and unstated rewards while you strive towards the obvious goal. Many games like MMOs, F2P, and mobile games barely try to obscure this. The stuff that's an obvious Skinner Box is not for me. If you don't respect my time, I don't play your game.