What in the world are Furbies?
What in the world are Furbies?
Mail Bags are always fun! I wonder what kind of letters we're going to see...
Has GameStop ever said that the DLC was included with used games? Because if they've never said that, there's definitely no case here.
Welcome to the site, I look forward to seeing your work.
Looks like Nintendo is never going to let people forget about their oldest piece of gaming history, Game and Watch games.
I know some of the games had two screens, so if these are faithful recreations then that'd be kind of neat. I'd also hope that Judge lets you play the 2-player mode on just one DSi. Also, I thought the game was originally called Judgment, but I could be wrong.
I'll bet Nintendo could make a fortune if they were to offer new levels through DLC. Seems like kind of a missed opportunity for them.
Well Lukasz, my theories on why people don't like the mutliplayer in NSMBWii are:
1. They just plain don't like multiplayer games.
2. They're trying to seriously complete the game and the other players are holding them back.
3. They haven't found the right group of people.
I'm actually curious about this. How could the original control scheme be adapted to the XBox 360 controller? The default controls for the Nintendo 64 game used the analogue stick to move, and the C-buttons to strafe and look up/down. Are you suggesting that they should map strafe and look up/down to the face buttons?
In any case, I agree that more games today should have control options. I'd like it to go beyond just having presets, they should be fully customizable and allow you to put any action on any input you want.
Nice little write-up, mate.
New Super Mario Brothers Wii is definitely the type of game where the experiences changes based on the players, and that's what makes it great. Though I find that it works best as a two-player co-op game. Four players can get pretty hectic, and honestly, if you're trying to make progress in the game then it isn't a good way to do it. It's more for party play, to just see if you can make it through the stages and watch the insanity ensue, than it is for completing the game.
I remember one instance from when my sister and I were playing. It was the first fortress, there is a part where you have to run under a rotating gear. I started to run under it, but then I realized I wouldn't make it, so I turned to go back. My sister was already running full-speed ahead towards the gear, so we ran into each other and then got crushed by the gear. So much for teamwork...
Nice little write-up, mate.
New Super Mario Brothers Wii is definitely the type of game where the experiences changes based on the players, and that's what makes it great. Though I find that it works best as a two-player co-op game. Four players can get pretty hectic, and honestly, if you're trying to make progress in the game then it isn't a good way to do it. It's more for party play, to just see if you can make it through the stages and watch the insanity ensue, than it is for completing the game.
I remember one instance from when my sister and I were playing. It was the first fortress, there is a part where you have to run under a rotating gear. I started to run under it, but then I realized I wouldn't make it, so I turned to go back. My sister was already running full-speed ahead towards the gear, so we ran into each other and then got crushed by the gear. So much for teamwork...