Posted on 10/23/2016 at 01:03 PM
| Filed Under Blogs
N64 wasn't a massive success. Nintendo lost the market. Nintendo is and has always been about expanding the market. On the home console front, they've been in tailspin mode ever since, with a brief reprieve with the Wii, which was ideologically opposed to the N64 mindset that resulted in the GC, Wii U, two other relative failures. Every attempt since then has been an effort to recover from the N64 disappointment.
As far as 2D Mario not convincing people to buy hardware, history shows otherwise. NES, SNES,DS, GB,Wii - all of their top devices, all with a side scrolling Mario at or near the top of the sales chart. GC and N64, their "losing" consoles: absent. Sunshine and Mario 64 didn't do much for them, regardless of their novelty at the time. The outliers are 3DS and WiiU, with unremarkable NSMB reduxes...that were stilll among their top 3 sellers and pushed hardware; both with 2D/3D hybrid games (right now, their best bet to appease the "3D is more interesting crowd" while not driving off everyone else). They made instructional DVD just to convert people over to Galaxy. If it was such a viable system seller, why would they need to do this? Outside of the media echo chambers and "hardcore" gamer minds, caught up in production values and technological prowess as they are, no one thinks 3D Mario is the more vital design. They just know what is fun to them. These games are slow and steady sellers, that don't drop off the charts like other big releases do.
And we're not talking about A sidescroller, but a Nintendo one. Even the less popular Donkey Kong Country Returns rules over the platforming competition.
The market has spoken so far, and the evidence points to classic Mario being a safe bet to get the masses. I don't see why there is resistance to the idea. Should they make another F-Zero instead of Mario Kart? No, no one would suggest this in a business/success potential discussion. Well, maybe if MK used sprites... . That Nintendo doesn't see or want to strategize accordingly, along with other poor software decisions they've made (Federation Force. Really? An HD remake of one of their least popular Zelda games?), explains their woes.