
Are the country people or the college kids more annoying, I wonder.
I actually got Get Wet for free when I worked at the radio station.
Are the country people or the college kids more annoying, I wonder.
I actually got Get Wet for free when I worked at the radio station.
Is that Spyro in the middle? Looks a lot less cute than he used to.
I don't even necessarily disagree with them saying there shouldn't be an easy mode. If the fanbase likes the games hard and believes that's the way they should be played, that's fine.
It's the suggestion every OTHER game should be made the same way and the suggestion you're not a "real gamer" if you can't handle the difficulty (not that "real gamer" is something I care about at 27, but still) that rub me the wrong way.
They're clearly great games to the people who play them and more power to them, but stop saying everything needs to be like those games. It really, really doesn't.
I dug Star Fox Adventures too. I still want a proper, GOOD sequel to 64 (in fairness I haven't played Zero, but I've heard bad things), but the graphics were amazing for the time and despite some boring fetch quests here and there it was a decent Zelda clone. Plus, the air combat in the game was pretty good from my memory.
I really want to try the Crash, Sonic and Jax games.
Loved Diddy Kong Racing and Mario Kart.
Not really sure about the others.
Zelda has the most different gameplay elements inside of each game and is consistently good.
I love F-Zero, Star Fox, etc., but they're pretty much aiming at one genre/niche, whereas Zelda games have more of an open feel (yes, even outside Breath of the Wild; just because you have to tackle dungeons in a certain order doesn't mean there wasn't an open world around those dungeons in every game).
Ok. I knew you were reworking the site. J
So I just got done watching the original series on hulu.
I posted my thoughts to facebook:
"
Ok, so while the new Ghost in the Shell still has more going for it than Rotten Tomatoes is willing to admit, watching the original again reminds me it really is quite a bit better.
The Puppet Master is a more interesting villain, the questions about how we define humanity and sentience are more interesting than some of the philosophical questions brought up in the new movie, and while the presentation of the new movie is much more slick, I have to give it to the effectively creepy direction of the original.
I still like both, but I can see why big fans of the original may have been let down. I'd recommend watching GitS on hulu. Now onto the sequels and TV show."
Still really dig the new movie and plan to own it, regardless of what I consider a somewhat overblown controversy (still think Batou and the Major look white as hell, but can't blame folks who are tired of not seeing Asian-Americans represented on-screen), but I will admit the original is better.
Also, Nick, is there a fix for the spacing between paragraphs when you edit a comment? I'm a little self-conscious about how much space my comments take up as it is ... lol
We agree on Capcom, Julian. At least there's that.
I dig The Last Guardian, but it has its issues with controls. It's still a damn cool experience and I'm happy with it as a Christmas gift.
I need to get farther into Bloodborne to really judge FromSoftware, but honestly right now they're one of my least favorite developers; not because of them, but because of their fans. Angelo referenced why a bit with the Dark Souls comparisons to games whose mechanics predate that series, but I just despise the focus on difficulty as its own end people seem to have come to embrace. I'm not going to say that's fair until I get farther into Bloodborne and really learn how to play it, but I definitely have a negative bias toward that company because of their annoying "look at my ePeen" fanbase.
What you guys say about Bethesda is partly why I avoid RPGs in general, honestly. I really just feel like they are too damn long. (Irony of me saying that in this comment is noted).
Gex reference ... nice!
I honestly like Nintendo #1, then the other 2 are the first that popped in my head. And that's based on all-time. I honestly might appreciate Capcom more now ... Also, are you reading my non-TLDR arguments? Thanks, man! Only wish you'd have mentioned me meeting Insomniac, cause it's my one claim to video game fame lol.
I can agree that the main Zelda mechanics are similar, but you can't say Majora's Mask added nothing new. I loved the masks and hated the time thing.
Oh, man ... I cannot wait for all the hate Julian's going to get for saying Bungie isn't great with character designs, but I agree so much.
I love the 3 hours of NWP, but it is a lot to take in. haha Thank God you use time stamps.
Stage Select:
Hideo Kojima because he'll add visual storytelling, which I appreciate in games; Tim Schafer because he'll come up with a really cool, strange concept for the story and gameplay; Shigeru Miyamoto because he'll ensure the quality and make sure gameplay is FUN (he's here to balance out Schafer); and um ... ummmm .... Ron Gilbert can help make the dialogue be engaging and funny ... and ... hmm ... Gunpei Yokoi can handle the non-linear progression you do in the game.
It's a, um ... action-adventure game of some kind. So this is either going to blow everyone away or make everyone realize, once again, why you don't really want what you think you want when it comes to putting that many talents and egos in one room; or the game never comes out at all because of that second part.
Chrono Cross:
Well certainly not Chrono Trigger, that's for damn sure. I'm kidding, that's one older JRPG I actually have some interest in playing.
Mega Man 7 was my introduction to the mainline Mega Man series outside of X, and I loved the presentation as well as the characters Bass and Treble. I still love the giant, colorful sprites in that game and it's probably the first thing that pops in my head for what I wish I was looking at when I see greyed-out warzone shooters today. Thank goodness Horizon: Zero Dawn brought some color back into mainstream gaming (not saying other series haven't, but I really notice it with Horizon).
I enjoyed the cutscenes in that one as well, though it is annoying you can't skip the opening one if I recall correctly. It's a really good example of Capcom's skill with presentation, though I know some will argue it's not their favorite. Does anyone remember Mega Man Soccer, by the way? I remember that being fun.
Team Undead has cool designs.