Posted on 05/22/2012 at 02:35 PM
| Filed Under Feature
Oh I've got no problem with online features, and I do believe there are heavy social elements on the horizon, but I'm against that feature being made a requirement. I hope that in the future, designers will have the common sense to see that the ability to go online does not provide an excuse to have their games always connected. I think the future is social interaction and digital distribution, but it is not necessarily this "constant connection" DRM BS. Were this any other game, I think it would suffer much more than it has.
That being said, there's more than just super-fan Diablo supporters out there, there's also people like me who have always been lukewarm to the franchise. I own Diablo and Diablo 2, but I never really got obsessed with them. I'm pretty sure I'm not alone either. I know there's no concrete way to get numbers, but I wonder how many other lukewarm fans were turned off from a purchase because of all this? It had to have an impact on sales. As it stands, I have plenty of games that I can play whenever I want that won't throw me an error and boot me whenever a server needs to fart, and I'm getting plenty of enjoyment from them, so I don't feel any loss.
Final thought; I saw that Jimquisition video too and thought it was perfectly handled by him. I just can't imagine playing a game as twitch as Diablo, especially with permadeath turned on, while dealing with lag. That's idiotic, and something that's always going to be an issue with any online game. Internet connections get flaky whenever they want for whatever reason they want, and that shouldn't cause that significant of a loss to a gamer. Getting fragged in Unreal Tournament because your dog kicked our router is one thing, permanently losing hours of work in an RPG is another.