No doubt, development in general is full of surprises. Once you think you've nailed something down, something always seems to spring up and force you to make changes.
A big adjustment for me with this game is the finality of it all. Once I release it, it's done. I can patch it and stuff, but it's a shoipped product. Everything I've ever worked on is a living piece of software that's maintained and improved over time. It's going to be stressful to arrive at a point where I consider something good enough to go to prod forever.



