Posted on 12/14/2016 at 05:00 PM
| Filed Under Review
I don't know what it would take to impress you graphically. I can't comment on the Xbox One version, but I know the 360 version of XIII was inferior to the PS3 version, so that might be the case here. The lighting, environments, and sheer amount of detail in everything is mesmerizing, especially when you get into the bigger fights. I did have one graphical glitch where the texture on the water vanished and it looked like one flat surface, but when I came back to the area later it looked like it should.
I think your comment on open world design is different than my complaint. You're talking about fetch quest design, which I agree is a problem that carries over into almost everything these days, and I blame MMORPGs for that. But I'm talking about actually traversing the world and finding it empty, with sporadic combat and a lot of the more interesting landmarks far removed from the road, so to find them you have to slog through a lot of boring, open areas with not a lot to see or do. I think Kingdoms of Amalur did a great job having secrets to find and plenty of enemies to fight, so even if the quests were in that MMO style at least getting from point A to B is more fun. Saints Row IV has repetitive tasks, but I loved the way you could easily move from combat to hacking to racing as you wandered around, and of course traversal is super fun in that game.
I don't think I represent the common sentiment about this game at all, and I really don't understand how people are so over the moon for the combat and open world design, not to mention the dreadfully slow walking and driving speeds. The only common complaint I see deals with the camera. I also hate the way the story is told, but there wasn't room in the review for that. You're probably right about it being reviewed harsher if it didn't have the Final Fantasy name, because the only way people would give that combat a pass is if they were expecting a turn-based battle system and they prefer this flashy, shallow system.