You're not willing to wait just a month for what you perceive to be the better version of a game? Surely you of all people have stuff to play in the meantime.
You're not willing to wait just a month for what you perceive to be the better version of a game? Surely you of all people have stuff to play in the meantime.
I still don't understand why the Wii version of this game wasn't localized after Tales of Symphonia on the GameCube became the best-selling Tales game. If there's a sign this series sells better to the Nintendo audience, why not pursue that and see if it's true?
I've seen vidoes of this game on Nintendo's channels, and it does look fun. However, I think I'd be one such person who would grow tired of the repetitiveness and time limit. I also don't like the sound of how the controls work, as I don't like schemes that use both the touch screen and buttons.The towers thing also sounds kind of pointless, as it seems like towers are nothing more than targets for the Grocks, sort of like decoys.
I won't be downloading this game, but if a sequel is made that provides more variety and better setup, I'd check it out.
This is good news. I wasn't entirely sure it was going to make it out of Japan, but I knew there was a chance. I'll have to see how the DLC is handled before I commit though, and what all comes on the base game.
If it weren't for being in the thick of a couple of RPGs right now, I would probably already have this game. The main issue I had with the DS game is that I found the touch screen controls were too sluggish to match up to the precision required in most minigames, but since this one sticks with buttons, it shouldn't be a problem. It's too bad the multiplayer isn't worthwhile, but since this is a lower-priced title then it doesn't really need that extra value.
I decided to order this game as well, even though I don't know anything about it. It just gets talked about a lot. Don't let me down, guys!
Eesh, you sure did put a lot of effort into this. The game's on my backlog so I'm hesitent to read it for spoilers. I just wanted to say that I enjoyed the Crystal Chonicles game, Echoes of Time, that's on Wii and DS and has cross-platform play. My friend got me into it and we played through the whole game together, even the bonus difficulties. It's a fun multiplayer game, but I have a feeling it'll be lacking in single player.
I've been saying something similar to the first part of this article for years. There's a limit to what people will pay for games, so game companies can't keep increasing game budgets because they can't increase the price of games. Looking at the spike in sales when most games are reduced in price, I'm not convinced that most people are willing to spend $60 on one game. I'd say that overhyped games like Call of Duty and Skyrim are the exception (and in Call of Duty's case, everyone wants it day one so they don't miss out on online multiplayer).
In addition to the varying price model, I also think that game companies should release less games. There is no reason that any one game system needs to have thousands of games avialable. If companies put out less games, but only good games, they would each sell more, which would mean more profits.
Now as for digital distribution, that one is a tough one. It's certainly ideal for smaller developers who can't afford to take risks, but it also has a lot of potential for abuse by the big name publishers. The problem is that it eliminates the consumer rights that come with owning a physical copy. Someone can't sell it, give it away, let someone borrow it, or even take it over to a friend's place. Not only that, but since you're just buying a licence to play the game for an indefinite period of time, the company can make the game unplayable anytime they choose, or if they go out of business. Unfortunately, as more and more people grow up in this increasingly digital world, they won't understand the importance of ownership, and games will become disposable.
Personally, I'll never support digital distribution, and I hope those who do will support a model that doesn't give up their rights as a consumer.
Wow, parts of this game sound like Vortex, which is probably no surprise given that's the game that Argonaut Software made in between Star Fox and Star Fox 2. The overall structure of the game sounds similar to the structure of several levels in Vortex, where you're plopped into one big area and have to move from objective to objective. The transformation apsect sounds directly inspired by the transforming mech in Vortex. One of those screen shots also looks similar to the first-person segments of the game.
Sounds like Vortex is basically Star Fox with a mech.
"What is PixlBit?" is a question that has an obvious answer: "a gaming website." Of course, I realize that the question was meant to imply something more like "What sets PixlBit apart from any other gaming website?" This one can't be answered so easily.
Myself, I've been here since pretty much the beginning. I came here because I think the site has a unique voice, and though it has changed over time, I still feel that this place cuts out most of the nonsense you find on the big websites. There have been some growing pains, and there are some things I hope the site improves, but there's still a lot of great content here and I've rarely seen people elsewhere with this kind of dedication.
So, what is PixlBit, exactly? If you come here for the site's unbiased views presented in reviews, PixlBit is a review site. If you come here for the unique opinions shown in the occasional editorial or special, PixlBit is a journalist site. If you come here for the weekly podcasts, PixlBit is a talk site. Or maybe you come here just for the feaures like MIA, where PixlBit is a retro site. If you come here for everything, even better.
PixlBit is what you make of it.