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Julian Titus's Comments - Page 42

Five Things Mass Effect Could Improve On


Posted on 10/24/2016 at 03:08 PM | Filed Under Feature

It's not that the abilities were not defined well. I think the game does a great job letting you know what everything you have actually does, but it did a poor job of explaining how to play the game tactically. Sure, you can play it by just letting the computer do everything for your party, but the first thing I do with that game is turn off the power usage for my AI so that I can use their abilities when I need them.

I'd keep the orginal Mako control scheme because gamers hate change, and there are plenty of people who will say that they love the way the Mako controlled. I think they are crazy people, but again, it's all about having options for me. When I played Deus Ex: Mankind Divided I used the control scheme from Human Revolution. I took one look at the new control setup and knew it wasn't conducive to the way I play those games, and I was glad that I wasn't forced into using it. Same thing with the damage numbers. I love having those, especially in an RPG where I can see exactly how my character is improving based on stats and gear, but I know not everyone likes that. So it's something you can toggle, and would likely be off by default.

Five Things Mass Effect Could Improve On


Posted on 10/24/2016 at 03:03 PM | Filed Under Feature

I'll be revisiting that thought in an upcoming piece, but I want to wait until after N7 Day to see if they address any of my items.

Five Things Mass Effect Could Improve On


Posted on 10/21/2016 at 03:38 AM | Filed Under Feature

I made my point perfectly. 

More In Depth Thoughts on the Switch


Posted on 10/21/2016 at 12:43 AM | Filed Under Blogs

I regret my purchase of the Wii U and the Wii, and maybe even the Gamecube and N64 if I'm being honest. So I probably won't be picking this up. It's a shame, because I adored my GBA, DS, and 3DS, but the Switch on the go looks way too cumbersome for me.

Five Things Mass Effect Could Improve On


Posted on 10/20/2016 at 05:54 PM | Filed Under Feature

Hey, if you want every game to play the same then more power to you. Mass Effect 2 feels as generic as they come with the shooting mechanics. And you couldn't fire infinitely in the first game; far from it. I could only squeeze off a couple rounds from my sniper rifles without my gun locking up. It added a level of tenseness to the shooting without having to worry about running out of ammo, which I did a lot in the sequels. Also, go play Doom and tell me if you miss reloading. 

But yes, by all means let's have every game with shooting act and feel the same. That's been so fun already, right?

Nintendo Reveals New System, Switch


Posted on 10/20/2016 at 11:26 AM | Filed Under Feature

Looks to be exactly what I expected after months of rumors. I'm not sold on using it as a portable, since I already find taking the Vita on the go to be a chore. But it's a cool idea.

Episode 97: NWP x TnB


Posted on 10/19/2016 at 07:48 PM | Filed Under Feature

I love your unique picks for Chrono Crossing for sure. I loved EDF, but I wasn't good enough at the game to finish it. Also, it came out when I was super invested in achievement hunting, and it has some of the toughest points to get from that time period.

Episode 98: Sentient Carpets From Outer Space


Posted on 10/19/2016 at 07:46 PM | Filed Under Feature

I own it for the PS2, but somehow I totally missed that it got an HD release. I hear great things about Okami, but I also hear it's really long, which has kept me from diving in.

Episode 98: Sentient Carpets From Outer Space


Posted on 10/19/2016 at 07:45 PM | Filed Under Feature

We'll definitely have Mike on again at some point!

Octoberween 2016 Video Weekend: Top 5s Creepy Mysteries and Elisa Lam Theories


Posted on 10/19/2016 at 02:22 PM | Filed Under Blogs

The case of Elisa Lam has become a minor obsession of mine in the past year.

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