Posted on 10/18/2016 at 09:19 PM
| Filed Under Blogs
You're right. Part of me has to wonder too that maybe this has a lot to do with my expectations, hype, and possible burnout. When I learnt Miyazaki was back, I just assumed we'd go back to the way DS1 did things with bonfires and exploration. I thought that because Bloodborne was a different series with different narrative goals, that's why it had a hub and that DS3 would put things back the way they were before. I was extremely disappointed when I had to teleport from the Firelink Shrine bonfire, especially when it actually connects to the rest of the world.
I thought, fine, we have a hub, but the rest of the world will be super tightly interconnected, Again, I was disappointed the moment I finished the first area and had to be teleported to another level. The rest of the world is connected, but none of it really loops back around to other levels with maybe 1 or 2 exceptions.
I was also super keen for Dark Souls 3, which lead me to play a butt ton of Souls-like games in the lead up, like Salt and Sanctuary, the other Souls games, and even Lords of the Fallen. That possibly lead to a bit of a burnout with the series, but even when I feel like going back to the series, whenever I try to play DS3 I get bored and go back to DS1 or Bloodborne.
Also, with this game, I actually dislike the gameplay. I like Souls because of how it rewarded slow, strategic combat. This seems to actively discourage it. It plays more like Bloodborne and I dislike that a lot.