Posted on 03/16/2011 at 04:21 PM
| Filed Under Review
Uh oh. Playstation fan anonymous is really going to be upset about this one. I've only played Little Big Planet 2 once, at E3. I never played the first title. I watched a lot of videos, and was always impressed with the scale and schemes used in levels I saw, but I never felt like the game or user designed stages were fun. At E3, the stage design was absolutely miserable, with a rising stage and no simple, immediate method for a second, third, or fourth player to revive, it just didn't work.
Chris and I have a friend that's completely obsessed with this game and its predecessor. It's really a hit-or-miss title. I will say that the physics are the main turn-off for me. I don't like slow-motion movement, especially with jumping, it just doesn't feel right to me. If the game had a Mario-style engine, and didn't "worry" so much with doing so many things it can't do any of them well, I'd probably buy it and enjoy it.
Since I haven't played it, I won't rate it, but really, my reaction to Nick's score is that he's hit the point that lines up with my perception of the game. The points he hits in his review match up with my fears and predisposition of the game. I just can't see many people who value substance over style and flair enjoying this game. That's just my opinion, naturally, and there's many people that disagree with my opinion, but I don't see much substance in Little Big Planet 2 after the "Wow" of "I can make anything!" becomes the disappointment of "I can't make anything work well."