Yea, I was looking forward to flying, but I had to jump across these pedistals and kept falling off. Ug, nothing angers me more than having to repeat a platforming sequence over and over.
Yea, I was looking forward to flying, but I had to jump across these pedistals and kept falling off. Ug, nothing angers me more than having to repeat a platforming sequence over and over.
I think Souls fans might love it. Man is it a gorgeous feast for the eyes though. It's totally worth it for the visuals. I love the way it moves into a cut scene. The only way you know it's a cut scene is that suddenly you can't control the character. Nothing visually changes at all. Great.
That's the thing, when you approach a game, you assume it's easy to learn, actually, no learning required. It's there to entertain you, so you don't even look for a manual or list of possible moves and control scheme. Then you get stuck and say WTF! Sometimes I think I've been learning something as hard as calculous this whole time I've been playing games.
I like a faster fighting style. This seems slow and plodding. Everything charges the heck out of you too. I end up endlessly backpedaling until I get an opening. In previous God of War games, I would charge everything and overwelm them with power and speed. That's a GOW game to me.
I've heard they are great, and was always curious about them. Maybe I'll try one just once.
There's actually quite a lot that games throw at you. Sometimes I think they should be simpler. Like God of War's menu system is so darn complex. So many things you can adjust. It's like overwelming. Am I playing a game or designing a database from scratch?
I've heard that the Japanese have an issue with dizziness in first person games. However, I was getting dizzy in Breakdown. Every time you did a side dive roll the screen would rotate 360 degrees. Yikes.
Eat Lead: The Return of Matt Hazard is from 2009. Had cover controls from 2002 though.
Yea, Fall of Cybertron but it's only on current systems in Australia for some bizarre reason, and it's not backwards compatible with Xbox One either. Darn it.
If the camera was a little better in some of the stealth areas, I might've gotten to the end. I loved everything else about the game.
Deadpool was way funnier and way better.
They do. There are lots of libraries that aren't public ones I found out when reading a library science book recently.
As long as the sequences aren't that long. The one in Beyond Good & Evil just kept going. I frickin' hate sneaking around.
I love that I could beat it in one long sitting and replay it the next day. I wish every game was like that. Games are too darn long.