Since you have Origins on 360 I'd get DA 2 on there as well so you can import your world. I played both games on 360 and didn't have any problems. They both suffered from some slowdown, but I would expect the PS3 to perform about that same.
Since you have Origins on 360 I'd get DA 2 on there as well so you can import your world. I played both games on 360 and didn't have any problems. They both suffered from some slowdown, but I would expect the PS3 to perform about that same.
Is Casey Hudson still the EIC? That's why I stopped reading. He comes from the Dave Halverson school (GameFan, Gamer's Republic, Play), and I just don't have time for that kind of jaded, snarky, ranting drivel.
I like the *idea* of procedural worlds, but it depends on what you're actually doing in said worlds. If No Man's Sky can deliver on interesting moment to moment gameplay and the combat doesn't completely suck (I'm looking at you, every Bethesda-designed game), then we may have something special. I'm not excited for it, but I'm hopeful that it succeeds.
I think I'm going to have to spend the next couple weeks checking out some of these streams just to see the coverage I didn't get from the websites I visit.
I think you're missing what I feel is the most important thing: excellent mission/quest design. If most of your missions involve travelling from point A to point B, I think you've failed immensely to create something interesting. Another problem I've been having lately (especially with GTA V and Watch Dogs) are missions that need to be played "just so". Open world games should reward thinking outside the box. If you want me to play exactly the way you've scripted things then you may as well make a chapter-based third person shooter.
I brought it up in our final E3 podcast. Super stoked it's getting localized!
Welcome! Always happy to greet another 1upper. :)
Dammit, EA. You can't show me Battlefield PGA for 30 seconds and leave me hanging.
I would LOVE a new Mark of Kri! It wasn't actually a Sony property, and Bottlerocket was put out of business when they were making the Splatterhouse reboot, so I don't know who owns that property. One of my favorite PS2 memories was using that battle axe in the final level to hack and slash limbs from hordes of zombies like a whirling dervish of death.
I didn't expand on it in the show, but it's the cape that does it for me in Mario World. It was something that took a lot of skill and mastery, but once you had it there were things that could be done in those levels that took on an air of artistry.
You should really fix that. Some recommendations:
The Transporter
Crank 1 and 2 (my personal favorites)
Safe
Lock, Stock, and Two Smoking Barrels
The Bank Job
(Avoid Revolver at all costs)