Played it. Beat it. Loved it. I always thought Dark Souls was essentially a darker 3d castlevania game without jumping, and Salt and Sanctuary feels like the missing link.
Played it. Beat it. Loved it. I always thought Dark Souls was essentially a darker 3d castlevania game without jumping, and Salt and Sanctuary feels like the missing link.
So do i. Hopefully they patch it out soon.
Strength builds are good, but hybrid strength/dex build is insane. My main does ludicrous damage and wins ~60% of pvp matches. Might be more if I didn't get backstabbed from halfway across the map.
Enjoy. I actually didn't like the first 8ish hours. After that it blew me away - especially the secret areas.
I just tweeted that a mage playthrough is almost impossible due to the broken targeting system and mp bar. It's actually extremely limited in that regard.
But yeah. You can turn boss souls into weapons in every game, but this one actually makes the process obvious and really easy early on.
Same. I'm all about that atmosphere, that bonecrunching combat, and contemplative pace and exploration.
Anyway, that's enough commenting, I need to get back to playing Dark Souls 3.
Because it's Dark Souls 3. It's better in every way than Ratchet and Clank. Also, I don't get it until the 20th.
Journey, Firewatch, Gone Home, Everyone's Gone to the Rapture, Journey... most of these types of games are on console!
I think the lengths people have been going to in order to dismiss an entire genre on the basis that "it's not like what it used to be" is more annoying.