Only difference is I talk out of my head instead of my ass.
Only difference is I talk out of my head instead of my ass.
This just doesn't need to apply with that specific formula. If all they have are some good characters, but not a good plot, then just have those characters do fun things in the cutscenes and leave it at that. Games can get away with that in a way movies cannot.
Replace silly with awesome.
I actually didn't think much of Lebowski first time I saw it either. But it's one of those movies that gets better with every rewatch.
Yeah, the Wii one. Never played the DS one, but assume it's good since it looked a lot like Rush.
Actually Sonic was on the Neo Geo Pocket Color before he was on the Gamecube. Was a pretty cool game too, I'd say better than any other post-Genesis Sonic's except maybe Rush. I'd like to see Boom do well too.
What I expect though is a decent game with potential that could be something great, just like with Colors, Generations, and Lost World. But I'm still more optimistic than I've been in years for him because of the cartoon. If that's a success, then I know they'll stick with Boom and maybe create a sequel that really nails it. Not like 1 is really that good looking back anyways, it was just different. Sega's been giving plenty of Sonic 1's, but no Sonic 2's.
Well, you got half of it right. Colors wasn't that good. Controls needed more polish and Sega still hasn't made a 3D Sonic with level design that really worked for its gameplay. A good first step they should have, but didn't capitalized on.
In the words of Sterling Archer, "Phrasing." You come off too strong when you have gripes like these. When Zelda barely suffers from this, yeah, expect comments like that.
Does Zelda deserve to get called out on its shortcomings there? Sure. Does Zelda deserve to get lumped into something that extreme? Nope.
I really enjoy this game, but felt 2 and CD were better. I thought it added more complexity and new mechanics, but in ways which kind of took away from its strongest points. Those awesome moments where you found a path where you could run super fast were much less common in 3 than 2 and CD. A lot of stages I felt were a little too frontloaded with gimmicky ideas when I really just wanted more of the same since they already perfected that.
Still a fun game, though I'd put 2, CD, and Knuckles above it.
I forgot about a few cases in OoT, was more thinking about WW, TP, and the 2D ones where I had no issues. But still, "designed by fucking retards who think it's okay to have one button do several things," is harsh for something which in Zelda's case, you describe as mildly annoying.