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Casey Curran's Comments - Page 85

What Bayonetta Could Learn from The Big Lebowski


Posted on 10/25/2014 at 11:42 PM | Filed Under Blogs

Only difference is I talk out of my head instead of my ass.

What Bayonetta Could Learn from The Big Lebowski


Posted on 10/25/2014 at 11:42 PM | Filed Under Blogs

This just doesn't need to apply with that specific formula. If all they have are some good characters, but not a good plot, then just have those characters do fun things in the cutscenes and leave it at that. Games can get away with that in a way movies cannot.

What Bayonetta Could Learn from The Big Lebowski


Posted on 10/25/2014 at 11:40 PM | Filed Under Blogs

Replace silly with awesome.

What Bayonetta Could Learn from The Big Lebowski


Posted on 10/25/2014 at 11:40 PM | Filed Under Blogs

I actually didn't think much of Lebowski first time I saw it either. But it's one of those movies that gets better with every rewatch.

RETROspective: History of a Hedgehog


Posted on 10/23/2014 at 10:20 PM | Filed Under Blogs

Yeah, the Wii one. Never played the DS one, but assume it's good since it looked a lot like Rush.

RETROspective: History of a Hedgehog


Posted on 10/23/2014 at 08:20 PM | Filed Under Blogs

Actually Sonic was on the Neo Geo Pocket Color before he was on the Gamecube. Was a pretty cool game too, I'd say better than any other post-Genesis Sonic's except maybe Rush. I'd like to see Boom do well too.

What I expect though is a decent game with potential that could be something great, just like with Colors, Generations, and Lost World.  But I'm still more optimistic than I've been in years for him because of the cartoon. If that's a success, then I know they'll stick with Boom and maybe create a sequel that really nails it. Not like 1 is really that good looking back anyways, it was just different. Sega's been giving plenty of Sonic 1's, but no Sonic 2's.

RETROspective: History of a Hedgehog


Posted on 10/23/2014 at 08:15 PM | Filed Under Blogs

Well, you got half of it right. Colors wasn't that good. Controls needed more polish and Sega still hasn't made a 3D Sonic with level design that really worked for its gameplay. A good first step they should have, but didn't capitalized on. 

Fuck Context Sensitive Buttons


Posted on 10/19/2014 at 02:00 AM | Filed Under Blogs

In the words of Sterling Archer, "Phrasing." You come off too strong when you have gripes like these. When Zelda barely suffers from this, yeah, expect comments like that.

Does Zelda deserve to get called out on its shortcomings there? Sure. Does Zelda deserve to get lumped into something that extreme? Nope.

Retro Game of the Week: Sonic the Hedgehog 3


Posted on 10/18/2014 at 04:37 PM | Filed Under Blogs

I really enjoy this game, but felt 2 and CD were better. I thought it added more complexity and new mechanics, but in ways which kind of took away from its strongest points. Those awesome moments where you found a path where you could run super fast were much less common in 3 than 2 and CD. A lot of stages I felt were a little too frontloaded with gimmicky ideas when I really just wanted more of the same since they already perfected that. 

Still a fun game, though I'd put 2, CD, and Knuckles above it.

Fuck Context Sensitive Buttons


Posted on 10/18/2014 at 04:32 PM | Filed Under Blogs

I forgot about a few cases in OoT, was more thinking about WW, TP, and the 2D ones where I had no issues. But still, "designed by fucking retards who think it's okay to have one button do several things," is harsh for something which in Zelda's case, you describe as mildly annoying.

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