Posted on 04/09/2012 at 11:08 AM
| Filed Under Feature
I'm not interested in debating everything in your reply, but I did want to comment on Dragon Quest V and its sales. See here for Square Enix's financial briefing on the title. It sold 1,176,000 copies in Japan, which contributed to a worldwide total of 1,350,000.
Some simple math reveals that the game didn't even pass 200k sales in regions outside of Japan. So back to my original point, Nintendo published VI and IX because Square Enix had no intention. Only recently did Dragon Quest V get a reprint and I only know because I hunted for months for a first print copy of the game before the reprint happened. After thorough investigation, I happened upon the information I shared in my previous comment.
Furthermore, as per the brief summary at the start of this article, we're talking solely about the perception of these games in America. Some perception is based in truth, some in fallacy. The truth of the matter is that most gamers in America don't care about JRPGs and have moved on to WRPGs and other genres all together.
Spin it any way you like, but the genre is nowhere near the same popularity it once was. Sales are not a good indication of this either as game sales these days are much higher than they were in the heyday of the genre - there are are lots more people playing games these days in general.
During the PS1/PS2 era tons of JRPGs hit the market that would never come, or perhaps even be made, today. I know this because I own tons of them. I look at my collection for this generation and I just don't see the same thing on home consoles. Handhelds have always had a healthy offering of the genre, but that's where they primarily live these days.