Continue the puzzle adventure later this summer.
Quantum Conundrum is the next brain child of Kim Swift, one of the people behind the original Portal. Our own Nick DiMola reviewed it recently, and if you were still on the fence on the title, Square Enix is ready to sweeten the pot with some new DLC.
No need to wait on Portal 3 to get your first-person puzzle-solving fix.
When Portal hit the market, it took gamers by storm. Never before had the world experienced such a game – the unique portal mechanic was tied to a first person perspective, complex puzzles, and a compelling story and antagonist. Quantum Conundrum, the latest work of Valve alum, Kim Swift, captures at least part of Portal’s essence, but comes up short in the character and story department. First person puzzle solving takes the center stage and the Inter-dimensional Shift Device (IDS) proves to be an interesting tool/concept to drive the complex dimension-shifting puzzles; however, the lack of an overarching concept and vision disallows Quantum Conundrum from reaching the cult stature of its influencing material. Despite this, the interesting mechanics and the well constructed “test chambers” make for a fantastic game that shouldn’t be missed.
Time will be an essential gameplay element in Quantum Conundrum.
John de Lancie tells us his experience playing the part of Progessor Fitz Quadwrangle for Quantum Conundrum.