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Working Designs

Backloggers Anonymous Alundra Part 2

Respect and spoilers

You know who deserves respect? Anybody who finishes this game. Seriously. While we generally came away from Alundra with really positive feedback, some of those puzzles were either frustratingly difficult to the point of seeming almost unfair, or just trite and boring. Untangling word puzzles to talk to dead saints in a particular order isn't really anybody's idea of a good time, neither are some of those pillar-pushing puzzles. But hey, if you pulled it off and wanted to hear what we thought (or even if you gave up), click on the play button and find out.

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Backloggers Anonymous Alundra Part 1

What if Zelda could jump?

This time on Backloggers, I'm joined by two new guests, Chris and Jamie, to discuss our second retro game, the Playstation classic Alundra. On the block for discussion are some of the other games in the "Stalker" franchise (it's not what you think!) Working Designs legacy and our relative histories with their titles, and our familiarity with similar games, like the Zelda franchise.

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Nerds Without Pants Episode 38: Jaded

Step 1: Talk about video games. Step 2: ??? Step 3: Profit!

Hey there, folks. Julian here. So, I've been going through a lot of personal stuff for the past, oh, year or so, and it's starting to come to a head. What that means for you is we don't have a topic this week because I was too frazzled to come up with one. However, my  pain may become your pleasure, because somehow we managed to have a two hour show with a ton of different little discussions that turned out pretty well.

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MIA - Lunar

Stop with all the re-releases and enhancements! We want a new Lunar game!

What is this?! Two MIA features in a single week?!  This is madness…no.  This is PixlBit!

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