We give Square Enix some friendly tips for keeping the Fantasy alive.
PUT THE “FANTASY” BACK INTO “FINAL FANTASY”
Fantasy is probably my favorite genre of fiction. As a kid I’d daydream about swinging swords, casting spells, and defeating hulking monsters. My exposure to Final Fantasy was those first three games released in the United States, and I marveled at all of the awesome weapons, magic attacks, monsters, and locations. Getting into an airship for the first time blew my mind.
And then Final Fantasy VII happened.
Suddenly, Final Fantasy was less about fantasy and more about sci-fi. Enemies had machine guns, tanks, and helicopters. Magic seemed somehow out of place in this world, and I couldn’t quite wrap my head around a protagonist that chose to bring a sword to a gunfight. The series was changed after that moment; after a return to tradition with FF IX the games became stories set in hybridized worlds such as Spira or Cocoon. Sure, the games still had swords, magic, and monsters, but something felt off. The fantasy was gone.
So let’s get back to that. For Final Fantasy to continue, it needs to embrace its roots while also taking note of modern game design. It’s high time for the series to go back to creating worlds based on magic and medieval aesthetics. Imagine exploring a location like the Kingdom of Baron or The Veldt with current generation technology. Imagine seeing magic spells that fill the screen with power and fury, like that good old Ultima spell. Imagine characters wearing intricate armor and wielding powerful weapons that would make Robert Jordan proud.
While we’re at it, let’s bring back the diversity to the party. There was a time when the party lineup for a Final Fantasy game ran the gamut. You had everything from twin magicians to wise-cracking ninjas to wizened old sages. You could team up with moogles and yetis, or roll around the world with middle-aged knights and feral children. Lately, the cast of any given Final Fantasy game looks like it’s part of a Japanese modeling campaign as opposed to characters on a quest to save the world from evil. The best fantasy stories bring in characters from all walks of life and experiences. Final Fantasy should reflect that again.
I’d also love to bring back true exploration. Since FF X, the concept of an overworld has simply vanished, and with it that thrill of exploring the world from above in a wicked cool airship or equivalent. I want to see an expansive world to experience as I see fit. There’s that whole “choice” aspect again. How amazing would it be to traverse an area as large as Skyrim, but with traditional Final Fantasy design and story elements? This may require that the game have a more limited scope than previous FF games, or perhaps the graphics would have to take a hit in quality to allow for the amount of places to go. I think this is a fair tradeoff. I’d much rather play a 40 hour Final Fantasy game that gives me the freedom to explore and take in the sights than a 70 hour game that funnels me down a corridor.
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