We give Square Enix some friendly tips for keeping the Fantasy alive.
NIX NOMURA
Alright, I’ll freely admit that this final fix is more of a personal vendetta of mine. I don’t want to be misunderstood—I think Tetsuya Nomura is an amazing artist. I also happen to think that when it comes to character designs he hasn’t had an original idea in over ten years. Most of his designs seem like mashups of the characters he created during the PSX days, and I’m sure it would be easy to develop a Nomura character generator. It would involve selecting the unkempt hair of your choice, then picking what type of Bermuda shorts to wear, how many zippers it should have, and most importantly what kind of necklace to wear. Square Enix needs to make some money off of that Final Fantasy jewelry, after all.
Cloud Strife + Aya Brea = Lightning Farron
Even if Nomura’s designs hadn’t stagnated, he does art for most of the games on the Square side of the Square Enix equation. Besides his obvious involvement with Final Fantasy and nearly all of the spinoffs he provides art and designs for Kingdom Hearts, The World Ends With You, Parasite Eve, and many others. It homogenizes the company as a whole, and takes away from the unique look of Final Fantasy.
As the man responsible for character designs and story input on huge hits like Final Fantasy VII, VIII, and X, Tetsuya Nomura has a lot of power within Square Enix. This is pure speculation on my part, but I’ve heard enough talk about him from people closer to the game industry than me that indicates that Nomura is also the guy behind all those crazy phrases and idioms in the series. You know, words like “l’cie” or “fal’cie” and games with titles like 352/2 Days and Dissidia 012 Duodecim. Again, I can’t testify to how true that is, but if it is indeed accurate, all the more reason to let him take a step back.
That's a lot of spiky hair and zippers...
It’s time for some new blood to handle the character design reins of Final Fantasy. At this point I don’t care who takes on the job. They could bring back Akihido Yoshida of FF XII and Tactics fame, or even go back to the tried and true stylings of Yoshitaka Amano. Personally, I’d love to see a completely new take on the Final Fantasy series by an artist that’s never worked on the franchise before. It’s time for Final Fantasy to have its Legend of Zelda: Wind Waker—that game that stands out from the rest of the series and does something completely new. Square Enix seems intent on pushing hardware to the breaking point in the pursuit of hyper realistic visuals, but a more artistic and abstract approach could be just as breathtaking and allow for more characters on screen or bigger boss monsters.
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