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Editorial   

DayZ and the Future of Virtual Realism

The rise of simulated fantasy is all around us.

Landscapes


I’ve heard of Fallout’s “Hardcore” mode; where you need to eat and drink to survive, and radiation is as threatening an opponent as super mutants, but as I played Bethesda’s other big franchise hit, Elder Scrolls V: Skyrim, I couldn’t help but wish that it too had such a mode.  Skyrim takes great pains to conjure a real place, with real people in it, with hearty voice-acting and intricate lore.  When I played the game I found myself wandering wintery wastelands; but then I also found myself easily swimming across frigid rivers when I was too lazy to find a bridge – and emerging from the water unharmed and nonchalant among the supposedly harsh environment.  I didn’t have to eat or sleep.  I didn’t bleed from axe wounds or get singed by lightning magic. I didn’t have to worry about the details.

For some, these mundane components would be an exercise in boredom.  However, for me, in an otherwise immersive game, these lacking minutiae kept me from enjoying a fantastical world.  I liked Skyrim a lot, but in this never-ending winter, my character never shivered once.  While I wouldn’t want to have to pee every fifteen minutes, or have a button on the controller that controls breathing, I can’t help but wonder what it would be like as more of simulation, less of a game.  It’s the tropes of games that draw us out of the experience and reduce our anxiety: whether it’s the fact you have to knowingly hit each Zelda boss three times or the fact that after death in a shooter you can happily respawn not only in near proximity to where you died, but with refreshed ammo and armor.   

Skyrim

Most of us play games to escape reality, but would a little more realism really hurt, especially if it was optional?  I think part of the draw of a game like DayZ is that it ISN’T optional.  Life is cheap in most video games; you spawn, you die, you spawn again, losing nothing of any real importance.

But how can we make these games more “dangerous”, without making them into experiences that are no longer enjoyable?  Would Skyrim be better as a rogue-like?  I don’t think so, but what if we had to worry about shelter in snowstorms or if various races dealt with the cold in different ways? Perhaps your cold-blooded lizard warrior would be particularly affected by the cold, or maybe traversing an icy river would lead to certain death.

On the other hand, this is a game where you can save anywhere and reload at any point.  While I’m not arguing against these features, I’m just positing that less forgiving and more realistic experiences might appeal to certain audiences.  I’m not talking about difficulty here, necessarily, but something else; something almost intangible: a taste of adventure spiced with the mundane, because for some players, more simulated risk equals a more enjoyable experience.

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Comments

Coolsetzer

07/26/2013 at 03:41 PM

Very cool article. I haven't heard a new viewpoint like this in awhile. I suppose that was why ZombieU was popular. Once your character died, they were gone forever. I wish Skyrim was more realistic as well. Even though it was fun to be godlike in those aspects you mentioned, I found it strange that you could swim in the arctic ocean as well. heh

Matt Snee Staff Writer

07/26/2013 at 03:49 PM

hey thanks, glad you liked it.  I've been thinking about this article for a while. I mean, I wouldn't want them to change the Elder Scrolls necessarily, because people like them how they are mostly, but it would be nice to have the option for greater realism. 

Justin Matkowski Staff Alumnus

07/26/2013 at 06:07 PM

Great article, Matt. I'm also intrigued by what the future will bring in terms of simulation/more immersive gaming experiences. I think only now is it really being conceptualized, as opposed to before, where features like degrading weapons for example followed a more regimented "use it 3 times and it breaks" system that really didn't make sense. When certain games strive for such realism graphically, the fact that the player (and enemies) can take several shotgun blasts to the face seems a bit ridiculous. I personally cannot wait to dig into a retail copy of DayZ, and I'm hoping they smooth out the mechanics for the zombies and preferably make them slow shamblers (I'm a purist, what can I say?)

Personally, I truly enjoy a nuanced world not entirely like our own. I would be far more interested to explore the nooks and crannies of an alive and breathing Witcher moreso than say, Grand Theft Auto, but that is just my opinion. I shared your interest in a more environmentally-immersive Skyrim experience, and lo-and-behold, there is a great Skyrim Mod called 'Frostfall' where you suffer from the cold, frigid waters will kill, you must set up camp and rest etc. Here is a video to check it out!

Matt Snee Staff Writer

07/26/2013 at 07:41 PM

hey, thanks, Justin!  Glad you liked it.  Yeah, I'm always looking for more realistic, immersive experiences, and often I'm disappointed.  But I truly think that as time goes by it will be more common.  And you're right: taking several shotgun blasts to the face is a little hard to believe! 

I think I've heard of that Skyrim mod.  I figured there would be mods for this kind of stuff, but since I can't get them to run on my PC, I didn't really research them.  But there's a Skyrim mod for everything, I guess.

Glad you enjoyed the article!

daftman

07/26/2013 at 09:01 PM

I never really given these things much thought. Can't say I've ever played a game with such detailed attempts at immersion nor have I wanted to, though I can see the appeal. The constant fear of death in DayZ sounds reminiscent of my short time with Demon's Souls, though, and that has me intrigued because I can't say I've ever had a similar experience to Demon's Souls.

I'm sure someone will some day make a game with a truly living city. It will also probably take a thousand-person team ten years to make and cost a billion dollars Tongue Out

Anyway, good article. You have a good "voice" for this sort of writing. Keep it up!

Matt Snee Staff Writer

07/26/2013 at 10:12 PM

thanks, man, I'm glad u liked it. 

I was really impressed with DayZ, obviously.  There was a realism yet an immediacy that I hadn't seen elsewhere. 

And yeah, someday there will be a truly living virtual city.  What a sight that will be.

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