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Editorial   

DayZ and the Future of Virtual Realism

The rise of simulated fantasy is all around us.

The Present


Most video games provide an “arcade” experience, with few leaning towards accurate reality.  Shooters rely upon such tropes as regenerating health, and racing games now provide guidelines on the tracks to show where you should be driving and the best speed to take turns.  But there are still games like Gran Turismo for example, that struggle to replicate real world mechanics as best they can.  However, a common complaint with Gran Turismo now is that it is “too realistic”, and “not fun,” leading to the rise of games like Forza, which lean slightly more towards arcade-like experiences.     

Arma III
However, some attempts at realism, like Far Cry 2’s rusting weapons and malaria virus, ultimately make the game no fun.  Where Arma 2 succeeds is its consistency, and while difficult and off-putting to many players, some players love it.  Incredibly, there is a hungry audience for Arma 2’s sort of gameplay, which is vastly different from popular military shooters like Battlefield and Call of Duty.  From the look of the soon-to-be-released Arma 3, these features seem to only be getting more intense.

We mostly play games to escape reality, and we prefer these escapes to be more forgiving and more exciting than accurate representations, but I think that will change, or at least the niche of simulations will grow.  That’s why the “pseudo-simulation” of DayZ is so important. Finally, somebody has combined accurate life with a fantastic reality, and this mod is unique among realistic simulation games because it specifically simulates something that is a fantasy.  This is a sign of a growing trend in games where more mundane details will be added to the typical arcade experience to further immersion. 

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Comments

Coolsetzer

07/26/2013 at 03:41 PM

Very cool article. I haven't heard a new viewpoint like this in awhile. I suppose that was why ZombieU was popular. Once your character died, they were gone forever. I wish Skyrim was more realistic as well. Even though it was fun to be godlike in those aspects you mentioned, I found it strange that you could swim in the arctic ocean as well. heh

Matt Snee Staff Writer

07/26/2013 at 03:49 PM

hey thanks, glad you liked it.  I've been thinking about this article for a while. I mean, I wouldn't want them to change the Elder Scrolls necessarily, because people like them how they are mostly, but it would be nice to have the option for greater realism. 

Justin Matkowski Staff Alumnus

07/26/2013 at 06:07 PM

Great article, Matt. I'm also intrigued by what the future will bring in terms of simulation/more immersive gaming experiences. I think only now is it really being conceptualized, as opposed to before, where features like degrading weapons for example followed a more regimented "use it 3 times and it breaks" system that really didn't make sense. When certain games strive for such realism graphically, the fact that the player (and enemies) can take several shotgun blasts to the face seems a bit ridiculous. I personally cannot wait to dig into a retail copy of DayZ, and I'm hoping they smooth out the mechanics for the zombies and preferably make them slow shamblers (I'm a purist, what can I say?)

Personally, I truly enjoy a nuanced world not entirely like our own. I would be far more interested to explore the nooks and crannies of an alive and breathing Witcher moreso than say, Grand Theft Auto, but that is just my opinion. I shared your interest in a more environmentally-immersive Skyrim experience, and lo-and-behold, there is a great Skyrim Mod called 'Frostfall' where you suffer from the cold, frigid waters will kill, you must set up camp and rest etc. Here is a video to check it out!

Matt Snee Staff Writer

07/26/2013 at 07:41 PM

hey, thanks, Justin!  Glad you liked it.  Yeah, I'm always looking for more realistic, immersive experiences, and often I'm disappointed.  But I truly think that as time goes by it will be more common.  And you're right: taking several shotgun blasts to the face is a little hard to believe! 

I think I've heard of that Skyrim mod.  I figured there would be mods for this kind of stuff, but since I can't get them to run on my PC, I didn't really research them.  But there's a Skyrim mod for everything, I guess.

Glad you enjoyed the article!

daftman

07/26/2013 at 09:01 PM

I never really given these things much thought. Can't say I've ever played a game with such detailed attempts at immersion nor have I wanted to, though I can see the appeal. The constant fear of death in DayZ sounds reminiscent of my short time with Demon's Souls, though, and that has me intrigued because I can't say I've ever had a similar experience to Demon's Souls.

I'm sure someone will some day make a game with a truly living city. It will also probably take a thousand-person team ten years to make and cost a billion dollars Tongue Out

Anyway, good article. You have a good "voice" for this sort of writing. Keep it up!

Matt Snee Staff Writer

07/26/2013 at 10:12 PM

thanks, man, I'm glad u liked it. 

I was really impressed with DayZ, obviously.  There was a realism yet an immediacy that I hadn't seen elsewhere. 

And yeah, someday there will be a truly living virtual city.  What a sight that will be.

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