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My 20th Anniversary of the Super Nintendo Entertainment System

Vortex

A little-known mech battling game which is practically unheard of, and so are its tunes. This one has some of the highest-quality synth I've heard in any Super NES game, which is a part of what makes the soundtrack special. It's also one of the only SNES games I know of with surround sound. The music does a good job of getting me pumped for the action, or it would if this weren't an awful game. Maybe that's being harsh, as it was an early 3D game powered by the Super FX chip, and those just don't hold up. Sadly, the music is the only remarkable thing about this game, especially today.

Training

With a light and airy tone, the music that plays during the training stage is bordering on relaxing. As this is basically a drill where the controls and capabilities of the mech are learned, there is no real danger here. It's like the calm before the storm, and the music does a good job portraying that.

 

Cryston

Whereas the first stage in the game simply has the mech drifting through space on a set path so all that can be done is point and shoot, this second stage is the first one to give complete control. Similarly, the music picks up here as well. The techno-style beat gets one ready to rock, and the instrumentation here not only captures the feeling of the first step onto an alien world, but also the coldness of the ice planet Cryston. Too bad the action found there doesn't compare.

 

Voltair

This stage has the mech racing to the other end of the planet before time runs out, so the music is fast-paced and energetic to keep you moving. It's a fun idea in concept, but this is unfortunately the stage where the poor jump mechanic really sticks out. When jumping, the camera stays in place briefly as the mech bounds forward, then catches up with it as begins to land, so it is hard to make corrections in mid-air. Add in that there are no checkpoints so a mistake means starting over, and it's just not fun. It's a shame, because the music makes it sound like what's happening should be exciting.

 

Trantor

As the final stage in the game, the generally expected tone of the music would be something dramatic. This game takes a different approach, having an almost uplifting piece with a melody centered around a (synth) piano and strings. It gives the feeling of almost being there, just one more challenge to overcome, and then peace will return to the civilized galaxy. Or it would return, if the stage weren't so long and filled with enemies impossible to dodge without some sort of evasive maneuver. If only this game's awesome soundtrack were indicative of the game itself...

 

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Comments

Jason Ross Senior Editor

10/20/2011 at 01:12 AM

I've got to agree with a lot of your picks, perhaps excluding Vortex. I don't dig techno.

I loved Super Mario RPG's music. It's memorable to this day, as is all the rest, especially that found in Chrono Trigger...

But I think Super Metroid music is even better than you give it credit for. I find myself "thinking" the music on a regular basis, particular the boss music and whenever a building is going to blow up.

Kathrine Theidy Staff Alumnus

11/13/2011 at 10:31 PM

Honestly, if you were to ask me again, I'd probably pick a different five games to highlight here. There were a lot of good choices to write about, and just because I didn't doesn't mean I think any less of even the ones that weren't mentioned in the Honourable Mentions. I could have easily expanded this and wrote about each and every one of those games, but for the sake of readability, I couldn't make it longer than the average attention span. I had to put a limit somewhere, and trust me, it wasn't an easy decision.

Though I can't believe I forgot to mention the Nimbus Land music for Super Mario RPG. That isn't just one of my favourites, it's probably my most favourite. How it slipped my mind I'll never know. The volcano music is another worth mentioning, as it also had enough bass to rattle the speakers.

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